Daily News Spin April 11, 2001 (Wednesday)
EverQuest comic book in the works
Stomped
has an interview with Jim Lee, founder of Wildstorm and well-known
artist behind e Uncanny X-Men and others, and Verant's Brad McQuaid,
who will co-write the EverQuest comic. Here's Lee on plans for the
comics:
Mainly prestige one-shots and possibly graphic novels. Stories
which are complete unto themselves so that the average person
who may not be a comic book fan but are into either EQ or fantasy
can pick one up and enjoy it. The kinds of stories we get will
dictate the format really but in the end, we want to explore and
build off of the immense creative framework the people from Verant
have already created.
An EverQuest comic is a great idea! It will give us something to
read while we're playing EverQuest and just sitting around waiting
for our characters to heal. As to what the comic will be about,
here's McQuaid:
It's a story centered on Firiona Vie and her party as they re-discover
the land of Kunark.
In case you're not an EQ player, Firiona Vie is that shapely blonde
elf on the box with the big ears. You did notice her ears, didn't
you?
Command & Conquer: Renegade now first-person game
PC
Zone has previewed this game and the news is that Westwood has
added a first-person option, which they expect players to use more
than the third-person view.
Originally intended as a third-person action game, you can now
play it in first-person as well! In fact, this is now the default
view of choice. "The game was going to be third-person as we thought
that this would be the best way to see your character in the environment.
You can see him shooting, rolling, ducking, dodging, and you have
a better idea of where you are in the environment.", explains
Mike [Bell]. "We've discovered since that on a PC more people
play from the first-person and like that style of game better,
so we thought that it'd be great to keep the third-person style
and add a first-person mode."
Zeus add-on announced
It's Poseidon, it's set in Atlantis, and it's going to be like
this:
In Poseidon, players will build and rule the fabled cities of
Atlantis, a kingdom of science and technology. They will mine
the mysterious mineral "orichalc," establish colonies in ancient
Americas, Africa, Europe, and Asia, and trade with ancient civilizations.
New industries, massive monuments, and characters unique to Atlantis
expand the city-building experience presented in Zeus: Master
of Olympus. Never-before seen gods, monsters, and heroes help
tell the tale as players build Atlantis into a mighty kingdom.
Players will also be able to create their own adventures in Greece
or Atlantis with a powerful, yet easy-to-use Adventure Editor.
Tropico gold
PopTop and Take 2 and Gathering of Developers and some guy sitting
at the corner table in Carl's Deli have announced that Tropico is
gold. Break out those Cuban cigars!
Tribes 2, Kohan get the 60 Second treatment
Tom has dished out praise for
one and complaints for the
other. You'll have to read them to see which he likes, but here's
a clue: Mark was going to play Tribes 2 with Tom, but he's still
downloading patches.
Black & White to change the world, more news
at 10
Salon's
Wagner James Au is a bit taken with Black & White:
...Black & White is everything promised, and perhaps much more.
It is a great game, and if it becomes the mass market hit it deserves
to be, it should shatter the last arbitrary boundary between culture
and technology. And if that happens, and its success carries over
to its online versions, it might even change the world.
...With the creation of the first truly lifelike AI the gaming
world has ever known, implemented into open-ended gameplay that
accommodates a limitless range of emotionally and morally resonant
paths, Black & White succeeds as a work of art as vital as our
best films or interactive media installations -- and perhaps even
surpasses them.
We were deeply moved by our creature shitting all over the village.
We even had an epiphany. We quickly repaired to the couch and had
a nap hoping the epiphany would pass, and it did. Whew!
Some readers
disagree with Mr. Au. :
People unfamiliar with computer games who read Mr. Au's review
of Black & White would think it must be a social and technological
achievement on the level of the invention of the car or the Internet
itself. They would be wrong.
And:
Put [Wagner James Au] into suspended animation with a pair of
goggles and headphones to play his game, and the dude will be
happy forever. Meanwhile, chess has lasted for hundreds of years
playing "black and white."
Fat Babies are morons
Not only do these lamebrains reprint entire articles from other
sources instead of excerpting them (they claim they consulted with
their "lawyers" who said it's ok to lift entire articles
as long they credit the source), they are just NOT FUNNY! The first
rule of writing humor is that you need to actually be funny. The
second rule is that if you're not funny, THEN DON'T EVEN FUCKING
TRY!
Here's their latest pathetic attempt, a made-up interview with
"Tar Tar Sinks" at Lucasarts after Lucasarts declined
their request for an interview.
The project manager on the game put us in touch with Tom Sarris,
the illustrious director of pubic (oops, that�s public) relations
at the company. After several e-mails, we must have scared the
high-powered little boy lovin� Sarris off, because we only heard
from his "assistant" Tar Tar Sinks. So FatBango asked Tar Tar
the questions.
FB--Was that the motivation for using the AOE II engine?
TTS--What yousa sayin'? Yousa set us up da bomb? Whosa put out
crap? Wesa not put out crap, wesa in PR only shovel crap. Yousa
want some crap? Oh, oh, mesa digress.
HA HA HA HA! They wrote "pubic" instead of "public"!
Oh, that's really funny! And creating a fictional PR person based
on Jar Jar is brilliant! Oscar Wilde, look out!
And we're not linking to them. On purpose! We consulted with our
lawyers. They said that was ok.
Call of Cthulu announced
Fishtank has announced a new first-person game based on H.P. Lovecraft's
tales of ancient evil and unspeakable horror, or is that unspeakable
evil and ancient horror? We get them confused all the time. From
the press release.
Set in the 1920s, private eye Jack Walters uncovers a dark secret
nestled within the decaying fishing village of Innsmouth. Determined
to uncover the truth, Jack descends into the macabre world of
Cthulhu, the sleeping celestial being whose telepathic dreams
inspire cults and ghastly deeds. Innsmouth is in the hands of
The Order, a draconian organization stained with the blood of
the innocent and steeped in unholy rituals. The player will take
the role of one of four investigators who unearth the horror below
this enigmatic New England town.
...To further involve the player in the narrative, "Call of Cthulhu"
does not feature a permanent on-screen interface. To assess health,
the player must look down at the character's body for injuries,
and to check for ammo, players must open the revolver chamber
to count the remaining rounds.
This lack of an interface sounds a bit gimmicky. The last time
we played a game where we had to "check out" our in-game
body, it was Trespasser. Actually, we didn't have to look, but those
hovering breasts were a distraction.
P4 price cuts
If you can hold off on upgrading or buying a new PC for a couple
of months, you will probably be rewarded. Intel announced new price
cuts, some of them quite aggressive.
15th April, 2001
P4 1.5GHz from $631 to $519
P4 1.4GHz from $423 to $375
29th April, 2001
P4 1.7GHz from $701 to $361
P4 1.5GHz from $519 to $256
P4 1.4GHz from $375 to $193
Indrema dead
The Indrema is history, according to The
Register. The staff will be laid off by the end of the week.
The company making it was unable to secure funding.
Cuts have already taken place among the company's 50-odd staff,
but the rest will be laid of this week, said Indrema president
John Gildred, according to Video Business.
Indrema was founded in January 2000, and quickly unveiled its
console, the L600, based on a 600MHz CPU with graphics driven
by Nvidia's GeForce chip, as we reported at the time. The L600
was to have shipped this summer.
The only surprise here is that the company hung around this long.
Trying to compete with Sony, Nintendo, and Microsoft was a quixotic
dream.
MPlayer front-end being switched to GameSpy
The front-end software for MPlayer, the company recently purchased
by GameSpy, is being replaced with GameSpy Arcade, according to
the MPlayer
home page.
Sometime next week, the new GameSpy Arcade software, which is
almost ready for your playing pleasure, will be completed and
ready to roll. At that time, we'll move games and chats group-by-group
from the current Mplayer game service into the new and improved
GameSpy Arcade service.
GameSpy Arcade is pretty nifty. Back in our 56k days, MPlayer was
sort of a pain because every time we connected we had to download
patches. Still, we have fond memories of multiplayer Incubation
games on MPlayer. We spotted this story at Stomped.
Theglobe.com cuts workforce
It's no shocker, but theglobe.com, parent company of Computer Games
Magazine, Happy Puppy, and Games Domain Review has slashed its workforce
to cut expenses. From the press
release:
theglobe.com and a leading network of communities, today announced
additional aggressive cost-reduction initiatives in recognition
of significant declines in the Internet advertising sector and
continued wide-spread economic uncertainty. These initiatives
include eliminating 59 positions, or 31% of the Company's workforce,
as well as reductions in discretionary spending and contracted
services. There have been no reductions in the Company's nationwide
sales force. These cost-reduction initiatives are expected to
save theglobe.com over $8 million on an annualized basis and better
position the Company to achieve profitability.
Like so many other Internet-centric companies, theglobe.com has
been hit hard by the downturn in advertising revenue. At one time
their stock traded at $38 a share. Now it's down to $0.19 a share.
We have no idea yet how these layoffs will affect Computer Games
Magazine and the other game properties, though Games Domain Review
already had undergone some staff and freelance trimming.
3am
It seems like only yesterday that the page wasn't updated. Our
apologies. We'll keep the fires stoked today with as much news as
we can fit onto the page, and since it scrolls, that's a lot. Expect
the page to be updated several times today.
Geoff Keighley has a "Final
Hours" look at Black & White. It's a long read, so
refill that coffee cup.
Corp News has an interview
with Bob Roland, former community director at Origin for Ultima
Online.
It's not like EA woke up one morning and said, "let's fuck Origin."
It's a big mistake with anything to assume that those who you
disagree with are either stupid or malicious. Odds are, the other
person had a damn good reason in their mind for doing what they
did. I'm sure if you're an exec at EA you had a motive that made
perfect sense to you at the time.
Just for fun, here's a link
to a story about the first complete mapping of the sunken city
of Alexandria.
Click here
to read Monday's news
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