Daily News Spin April 9, 2001 (Monday)
"The 25 Types of Fantasy Role-Players"
Ok, it's about pen and paper games, but it's funny nonetheless.
At Gamegenre.
Here's a sample:
2. The Real Roleplayer - "Don't start yet!! I need my two minutes
to get properly into character."
3. The Loonie - "I sheathe my longsword and kiss the ogre on
the lips."
4. The Munchkin - "Five arch-devils and two demigods? That's
ALL?! I guess I'll only need to use six of my rings for this encounter."
Fake breasts, real passion at BioWare
The Toronto
Star has a profile of Edmonton developer BioWare, and there's
a just a tiny bit of new information revealed about the Star Wars
RPG they are developing. Here's a quote from joint CEO Dr. Ray Muzyka
``You'll get to play a Jedi in the old republic, a few thousand
years before the movies (take place) . . . the peak period where
there were lots of Jedi running around,'' he said.
The article's really just an overview of the company, but if you
don't know much about them, it's an interesting read. Oh, and one
more quote:
But there are stressful, wacky days ahead. When people reach
their wit's end at Bioware, they go all out.
Osler (sic) recalls one red-headed staffer running past his door,
screaming. He remembers that incident quite clearly because the
guy was wearing fake breasts at the time.
``We often kid around here that it only takes two doctors to
have you committed for a month,'' said Osler.
That should be Oster, as in Trent Oster, the man heading up development
of Neverwinter Nights.
Jane's Combat.net to close
Avault
is reporting that the online gaming service will close April 30th.
While EA.com will host the new version of games like Fleet Command,
F-15, and USAF without dedicated servers.
More on Majestic
The San
Francisco Chronicle has one of the best looks yet at Majestic,
the conspiracy thriller game that EA is working on completing. Here's
the event that sparked the idea for the game.
Majestic may be one of EA's simplest-looking games, but for the
company, it's a complicated, and somewhat risky, endeavor.
That significance isn't lost on Neil Young, production chief
at Electronic Arts, who got the idea for Majestic in 1999 after
hearing a panicked man call in to an Internet radio show that
focuses on paranormal events. The man said that since he had recently
left a top-secret military base he was being chased.
Just as he was about to reveal a key bit of information, the
line went dead.
Ooh...creepy! One of the interesting bits of information in the
article is the game length.
The Majestic pilot, which takes between three and five days to
solve (three if you allow the game to call you at all hours of
the night), will be available free via EA.com, the firm's online
hub. After that, consumers must pay about $10 to receive subsequent
Majestic installments, which take about 12 to 15 days on average
to complete.
Doing 5 to 10, 32 bits at a time
The Brits are rewarding prison inmates who exhibit good behavior
with Sony PlayStations, according to the The
Sun Newspaper.
Thousands of pounds have been spent on the Sony computer gear.
A prison source said last night: "There are PlayStations on most
of the wings.
"Certain inmates are allowed to have them in their cells overnight.
This doesn't seem to sit well with some people, and we don't just
mean Nintendo fans.
Dee Warner, of support group Mothers Against Murder and Aggression,
said: "I'm disgusted. It is ridiculous.
We're disgusted too. They should make them play computer games.
Blue screens, GPFs, driver problems -- that's the way to really
punish someone.
The Austin Massacre
Jessica Mulligan at Happy Puppy mulls over the week that saw 107
jobs lost in the massively multiplayer online game industry in Austin.
Mulligan looks at some of the thinking that may be behind the cancellation
of Ultima Online 2 and Dungeons and Dragons Online and why this
may be short-sighted in her Biting the Hand column.
Of the world's population of about 6 billion, only about 400
million are internet enabled. Over 5 billion people are left,
and that's a boatload of potential gamers who haven't jacked in
to the net yet. It seems likely that at least another billion
of them will connect up in the next five years. That's almost
triple the users we have now, and they should represent at least
a doubling of annual online gaming subscription revenues.
What that means is the people who get in now, create loyal customers
and internal knowledge bases about how online game development
is done, have a better chance to be the big winners later on down
the line. That also means having the will to compete over the
long term and to spend money.
You can read Mulligan's latest
column here.
Can Nintendo compete?
Forbes
asks if Nintendo can avoid being squashed like a turtle under the
wheels of a semi in the coming video game wars.
Nintendo's got kid appeal with the lock that Game Boy has on
the $1.5 billion portable game market. But Nintendo risks confusing
customers with its influx of new products. Fans are sure to flock
to the portable Game Boy Advance, but the new product will hurt
sales of the old Game Boy. And Nintendo is venturing into risky
territory with GameCube, which will likely be mauled by the stylish
PlayStation 2 and Xbox. The games developed for Sony and Microsoft
have more sophisticated graphics and themes, and appeal to a growing
market of late-teen and adult videogame players.
What this article really does is point out how silly some game
articles are in the mainstream press. Why will Game Boy Advance
confuse customers? By that reasoning, the PS2 must also confuse
customers. We spotted the link to it at Evil
Avatar.
Waterloo demo
Strategy First now has a demo
available of Waterloo: Napoleon's Last Battle. This 37 meg demo
is based on the engine first used in Sid Meier's Gettysburg.
The worst games of all time
MyVideoGames.com
asks four different writers about the worst games ever made. Here's
Steven Poole, a British writer, with his pick.
"Dragon's Lair" was actually a huge commercial success -- but
then, so was "Myst". No one said there was any justice in capitalism.
Yet even among those who love the tension and thrill of real videogaming,
its name still lives on -- as a code-phrase for cynical design
failure and total interactivity bypass. I pray we don't see its
like again.
Digipen University
No, it's not a Digimon something-or-other. It's an article
at Happy Puppy about a university where you can get a four-year
degree in Real-Time Interactive Simulation, which is a fancy term
for game programming and design.
Time and money are also a factor. DigiPen students are expected
to attend lectures and workshops and work on independent projects
for about 13 hours a day, Monday to Friday, and eight hours on
Saturdays. Tuition isn't cheap, either. At $300 a credit, the
entire four-year Baccalaureate of Science degree in Real-Time
Interactive Simulation runs students over $46,000. Summer courses
are available for those interested in fast tracking through the
desired programs.
Yikes. Instead of enrolling, can we just study the Cliff Notes?
Wild Tangent grabs $34 million in financing
Seems like they've made a lot of believers in their vision to deliver
interactive media and games that are playable over the Internet
via web browsers.
The Web Driver's unique compression technology allows interactive
multimedia content to be streamed and cached on a user's machine
with minimal wait.
They've raised a total of $51 million now. This latest round of
investment comes from Sony Pictures, among others.
Wild Tangent's also the company that former id employee Paul Steed
ended up at.
3am
Are you going ape over Black & White? PlanetBlackandWhite
is one of several sites, we're sure, that have some bonus creatures
available for download. You can grab a gorilla, leopard, mandrill,
and horse. Where's the yeti, though? We want an abominable snowman
like the one in the Rudolph the Red-Nosed Reindeer Christmas special.
Salon
looks at the predictions in the movie 2001 that have come true.
Not to be a shill or anything, but we noticed that Amazon.com has
a jewel case version of Fallout and Fallout 2 for $10. If you're
enjoying Fallout Tactics and never played these RPG forebears, this
is a pretty good deal.
Finally, get those Amigas out of the attic. Hyperion
Software says that Shogo for the Amiga is gold, and they're
also working on Amiga versions of Freespace and Majesty. Spotted
this at Blue's News. Shogo?
Why that game of all games if you want to port something to the
Amiga?
Click here
to read Friday's news
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