Weekend News Spin February 24-25, 2001
What women want
Jessica Mulligan's Biting
the Hand... column at Happy Puppy takes a look at how the gaming
industry has been befuddled as it tries to figure out what women
gamers want. It's lively reading.
More recent studies have indicated that slightly over 50 percent
of online gamers are women.
OK, so more women are playing games. That still leaves the males
who overwhelmingly dominate Executive Row in this industry, some
of whom have been leading us for 15 years and more, with a perplexing
question: why? They look at the figures and see that women play
a wide assortment of online fare, such as card games and trivia
games and a darn good share of the MMOG subscription market. Then
they scratch their heads and say to each other, "Do you know why?
Should we make more card games?" At that point, they just look
at each other, shrug and head for the nearest strip club, where
they slip dollar bills in the dancers' thong panties and, in between
treating each other to lap dances, continue the discussion about
how to figure out why women play games.
Mulligan is one of the better game writers you'll encounter, but
we think she fails to address some questions in this column. She
notes that 50% or more of the online gamers are women now, but lumps
the free online games like Hearts in with the hardcore games like
EverQuest. How are publishers supposed to make money with free games?
She never really comes out with a prescriptive that will actually
entice women to buy games, besides noting that "...products
that feature some adventure and originality, sales spike for both
males and females. For example, Diablo II, Half-Life, and The Sims
are all million-plus sellers."
All fine and good, yet that doesn't explain why games strong on
story and adventure like adventure games no longer sell. And for
every game she mentions, we can come up with similar games that
haven't sold as well.
So what do women want when it comes to games? Post
your comments in our forum.
The Motley Fool ogles Oni
Spotted this at Evil Avatar.
The Motley Fool takes a look at how Take 2 is spending money to
market two of its games, Oni and Surfing: H30. Oni is a big budget
title that Take 2 is spending $5 million on and Surfing: H30 is
a budget title that they spent about $1 million.
Take-Two targeted the extreme sports market with Surfing: H30.
Adapted from Surfroids, developed for Japanese gamers by ASCII,
Take-Two also aimed at the European market (for which surfing
might be more of a novelty). It purchased publishing rights for
$750,000, then paid ASCII another $250,000 to adapt it for Western
gamers. It contributed the marketing and quality assurance, as
well as the approval work Sony (and other console makers) requires
to publish a game for their systems.
The company gets its revenues, for both games, by selling them
to retailers at wholesale prices. (Those prices are generally
higher for console games than PC titles.) Take-Two collects about
$40 per game for Oni, compared to about $32 for the more modest
Surfing: H30.
Click here
to read the rest of the article.
Nintendo speaks and warns of a shakeout
Hiroshi Yamauchi, Nintendo's president, has some interesting observations
about games in this interview at Video
Senki. Here's his comment about all the venture capital that
has been poured into game companies the last couple of years.
They give money to people that really should be unemployed,
and they in turn round up some friends, start a company and begin
creating software. But is this really the best way to go about
this right now? The more amazing graphics and sound you put into
a game, the longer it takes to finish. Not just a year, but now,
more like a year and a half or two years. So then your development
costs balloon, and when you finally put it out you have zero guarantee
of it selling. That's what the game industry is today.
Because of that, I've been saying since last year that this industry
will undergo a major shakeout between now and next year. The general
public doesn't realize it yet, but most people in the industry
know it's happening. I've just been saying that pretty soon, even
the public will be forced to recognize what's going on.
Is Yamauchi right? Have game companies been seduced by the promise
that better graphics equal higher sales and are in for a rude awakening?
Post
your comments in our forum.
3am
We noticed in a USA
Today interview with George Lucas that Lucas says that he's
not interested in doing episodes 7-9, so this current triology may
be the last of his Star Wars films. After the disappointment of
Phantom Menance, he can just stop now if he wants.
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