60 Second Review of…
Serious Sam
Tom's Review: First there was Doom. Then there was
a bunch of other stuff. Then there was Serious Sam. It's Doom turned
up to 11. It's Robotron 3D. It's Diablo for first person shooters.
It's crowded, colorful, brainless, and ultimately boring.
Mark's Review: I'm more forgiving of Sam than Tom
is. It's fun and really is one of the purest shooters we've had
in awhile lots of shooting, very little else. I do have some
issues with the game, though. Good games need pacing and contrasts
and Sam doesn't have any. Good games need interesting AI (or need
to disguise the lack of AI through good scripting) and Sam doesn't
have any. I know Sam gets compared to Doom a lot, but Doom was so
exciting because it was a huge leap ahead in a then uncrowded first-person
shooter field. Sam is a leap back. Despite this, I enjoyed Sam in
fits and starts rather than in long gameplay sessions. The more
seriously you approach Sam, the less fun it is. Play it the way
you'd play an arcade game; just slam in a few quarters now and then
and blast away. One final comment: It's both inexpensive ($20) and
quite short (10-15 hours gameplay, max).
Read Shoot
Club's take on Serious Sam.
Publisher: Take 2 Interactive
Developer: CroTeam
Genre: First person shooter
Requirements: P350, 32MB RAM, 3D accelerator
May 4, 2000
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