60 Second Review of…
Sacrifice
Tom's Review: "Very unique" is not grammatically
correct, which is kind of sad, because that's how I'd like
to describe Sacrifice. It is a bold and refreshing blend of
action and real time strategy in a world that only Shiny could
think up. This is one of those rare games I'll still be playing
months after I've gone through the single player game. It
is also - and I don't say this lightly - perhaps the best
game released this year.
Mark's Review: Strong words from Tom "Deus
What?" Chick. Sacrifice gives me hope about gaming. This
is one of those games that got a lot of good press at the
most recent E3 and instantly became one of the "hot games"
that we all look forward to. E3 buzz is too often like an
elderly aunt trying to plant a wet one on our cheek. If it's
not the kiss of death, it's the kiss of something that makes
us screw our face up in horror. Amazingly, not only did Sacrifice
actually appear this year instead of being in perennial development
like some other games (I'm not going to bring up Black &
White; that would be a cheap shot), it actually lived up to
its hype instead of being a disappointment. It's just a fun
game, one that's full of just the right amount of cleverness.
For more details, read our Early
Hours with Sacrifice.
Publisher: Interplay
Developer: Shiny
Genre: Real time strategy/action
Requirements: P300, 64MB RAM, 650MB hard drive space,
3D accelerator card
December 4, 2000
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