60 Second Review of…
Fate of the Dragon
Tom's Review: I have nothing against clones of other
games. Take Outlive,
for instance. But I do have a problem with dreck like Fate of the
Dragon, an Age of Empires clone made virtually unplayable by one
bad design decision after another. Let's set the game on various
maps nested inside each other so you can never see the whole battlefield!
Let's combine a complicated resource model with absolutely no helpful
unit management controls! Let's confound the player with inscrutable
supply rules, a squirrelly mob rule AI, and a complicated fast-moving
tech tree with negligible impact! Let's throw in random disasters!
Let's just substitute micromanagement for gameplay! And let's offer
a grand total of one (1) different sides for the player to choose
from! Fate of the Dragon, created by Overmax Studios in China, is
truly wretched. The Chinese owe us an apology for this one. Someone
get Colin Powell on it.
Publisher: Eidos
Developer: Overmax Studios
Genre: Real time strategy
Requirements: PII/233, 32MB RAM, 270MB hard drive space
April 28, 2001
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