60 Second Review of...
Deus Ex
Tom's review: If you walk into the ladies
room, your boss will reprimand you. But if you repeatedly
bounce a basketball off his head, he's got nothing to say
about it. This sums up Deus Ex, a maddeningly inconsistent
game with a clunky engine, threadbare AI, and cliches coming
out its ears. But everyone else loves it, so just ignore me
and get it.
Mark's review: As much as I wanted to just
sink into this game and enjoy the dark world of whispers and
conspiracies, there were just too many goofy, jarring elements
that got in my way. For instance, apparently in the world
of Deus Ex no one ever looks below belt level, because if
you crouch you become invisible. Also, in the world of Deus
Ex everyone is deaf. A courtyard swarming with enemies seemingly
can't hear gunfire. I'll give the game top marks for manners,
though. One time a terrorist came up behind my character and
politely waited for me to finish my conversation with an NPC
before he opened fire. Finally, games with Latin titles dredge
up harsh memories of forced, painful conjugation. So to the
legion of Deus Ex fans let me simply say, "Te audire
no possum. Musa sapientum fixa est in aure."
Publisher: Eidos
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Developer: Ion Storm
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Genre: RPG/First person shooter
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Requirements: PII 300, 64 MB, Win95/98, DirectX
7.0a, 3D Accelerator
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November 25, 2000
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