60 Second Review of…
American McGee's Alice
Tom's Review: Alice isn't nearly as weird as she
wants to be, which is kind of embarrassing for everyone involved.
Imagine a regular guy say, a middle-aged tile salesman or
a business school student starts wearing eyeliner and dresses
up in full Goth regalia because he wants to convince everyone he's
dark and edgy and full of unresolved mysterious angst. This is what
Alice is like, except not nearly as entertaining. Read more here
if you want specifics and then go out and buy Rayman 2.
Mark's Review: I don't know how a PS2 game got mistakenly
released on the PC, but Alice did. Great visuals and interesting
levels meet pedestrian gameplay and poor AI. If that's not a PS2
launch title, I'll eat the Mad Hatter's hat. It seems strange that
a game obviously aimed at a mature audience this isn't Rayman
2, after all should rely so heavily on jumping and dull combat.
I'm not a fan of puzzles, mostly since they tend to be inane in
most games, but Alice is a game ideally suited for clever puzzles.
Maybe this should have been designed by British McGee.
For more details, read our Early
Hours with American McGee's Alice.
Comments? Click
here.
Publisher: Electronic Arts
Developer: Rogue Studios
Genre: Console platform game on a PC
Requirements: P400, 64MB RAM, 16MB OpenGL compatiable video
card, 580 MB hard drive space
December 21, 2000
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