60 Second Review of…
Legends of Might & Magic
Tom's Review: The fantasy setting is almost peripheral.
This is Counter-Strike with lasers. Which isn't a bad thing. In
fact, unlike Counter-Strike's super-lethal weapons, the 'guns' in
LoMM come into play more since there aren't any one-hit kills. Couple
this with three basic classes, various armors, and moderately useful
spells that go beyond the fireball variety. The result is a flexible
and varied game. Unfortunately, the LithTech engine hasn't looked
this stiff in a long time. And the servers aren't exactly hopping.
And Counter-Strike's compelling 'one-more-round' quality is somehow
missing. You get the sense after an hour that you've seen all you're
going to see and, hey, isn't there a new Half-Life mod you've been
wanting to try?
Publisher: 3DO
Developer: New World Computing
Genre: Team-based multiplayer first person shooter
Requirements: P300, 64MB RAM, 16MB 3D accelerator, 550MB hard
drive space
April 10, 2001
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