60 Second Review of…
Fallout Tactics: Brotherhood of Steel
Mark's Review: If you've got a yen for what Fallout
Tactics offers small-group tactics it's an entertaining
game. You'd better have that yen, though, because otherwise it's
a frustrating mix of cool elements and irritating problems. The
game plays fine in real-time or turn-based modes (it's tilted towards
real-time), but the AI is dreadful, too many missions are corridor
crawls (even though outdoors, they're designed so the player is
herded through points A, B, C, and D), and the multiplayer is woefully
unbalanced. Did I enjoy it? Yes. Was I happy with it? No. It's disappointing
to see a game that does a lot of things right do so many important
things wrong.
Tom's Review: If there's one thing that kills a small
tactics game, it's lousy AI and maze/puzzle missions. Okay, that's
two things. So sue me. Fallout Tactics is more Commandos than tactics.
Publisher: Interplay
Developer: Micro Forte
Genre: Tactical, with a dash of roleplaying
Requirements: P2-266, 64 meg RAM, DirectX 7 compatible video
and sound card
May 1, 2000
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