Daily News Spin March 5, 2001 (Monday)
Dave Perry, journalist, does Witchboy
Really now, this is too much! Shiny's Dave Perry is interviewing
other game developers, in this case Ion's Harvey Smith. We'll have
no choice but to start making games in retaliation.
The interview is posted at Perry's
website.
Seriously gold
Gone Gold is reporting that
Serious Sam is gold. Gathering of Developers will publish this game.
Gone Gold is also reporting that Gathering's Mike Wilson told them
that G.O.D.'s budget line is being discontinued, though Serious
Sam will still be published at a $20 price point.
In other gold news, Strategy First sent us an email announcing
Kohan Immortal Sovereign as being gold. This is a strategy game
with roleplaying elements.
Both of these games have been generating a lot of good buzz.
Fun "What if" article at Stomped
A tip of the hat to Stomped for a creative
new article. They've asked a number of game developers to imagine
how their favorite games would have turned out if they had been
done in another genre. Here's Rich Carlson, formerly of Ion Storm
and Rogue, writing about what Doom would be like as a tactical wargame:
What if Doom were a turn based tactical level wargame? This oddball
idea appealed to Iikka Ker�nen and I so much that we actually
created a boardgame design based on it. Man, those chits have
some funny names. ; ) We made up a movement and combat system,
geomorphic maps, designed human and demon troop units, weapons,
vehicles, special items and powerups, heroes and special demon
lords, and a dozen scenarios. There's even a deathmatch "mode"
with pseudo-real-time combat and special dm maps.. No kidding.
It's an interesting article, although several of the designers
ramble on a bit.
Earth and Beyond announced
EA has issued a press release announced Earth and Beyond, the MMORPG
in development at Westwood, according to scifi-gaming.
It�s a big universe. How far will you go? Board your own starship
and take off for unexplored corners of the universe. Be a feared
fighter pilot, an intrepid explorer, or a savvy trader. Do it
all with hundreds of thousands of other players for the first
time ever when Earth and Beyond� comes alive at EA.com, the Web�s
largest entertainment destination.
And:
"Our goal is simple: Put gamers in the middle of a science fiction
space epic and make them the stars," said Eric Wang, producer
of Earth and Beyond. "They will be the heroes and villains, the
rogue warriors, valiant space knights, explorers, smugglers, miners,
scientists, capitalists and more. We want players to feel like
they can do just about anything in this game, become whoever they
want to become."
And this:
Earth and Beyond will feature: Three major player professions
(trader, explorer and warrior) and nine variations. Hundreds of
areas to explore, including planets, moons, nebulas, starports,
stargates, black holes, capital ships and many more. The ability
to not only explore space, but to land on and explore planets,
all built in glorious 3D. Hundreds of missions designed for each
profession. Missions will range from 30 minute quick tasks to
quests that could take several weeks.
The official website will go live today at 5pm,
Everlore offers subscriptions
Everlore, one of the most
popular EverQuest sites, and the other sites in the Lore network
are now offering readers an option of subscribing to the sites for
a year for $15. What do you get? You get to view the sites without
seeing any ads whatsoever. Those who don't subscribe will be subjected
to banner ads, tower ads, and yes, popups.
With the current status of the Internet advertising industry,
revenue streams used to pay for site maintenance (bandwidth, server
equipment, firewalls etc) have been dwindling. It has become harder
by the month to maintain our sites. Recently the Lore Network
was forced to turn pop-up banners on to get some sort of revenue
to keep the sites up and running. We know that these pop-up banners
and advertising in general is something most users don't want.
The bandwidth costs for popular sites like these run into the thousands
of dollars per month. Further, many of these sites have hired full-time
employees to help run the site and provide the kind of timely information
that readers appreciate. It's tough when the revenue dwindles.
"Kiss me Cate," says Computer Games Magazine
They love her! They really love her! They're sending Monolith lots
of XXXOOOs. We spotted a press release announcing CGS's annual awards,
and No One Lives Forever crossed the finish line first, got the
blue ribbon, and then took home the cake as game of the year. Here's
a partial list of the awards:
Game of the Year and Action Game of the Year "No One Lives
Forever"
Developer: Monolith/Publisher: Fox Interactive
Adventure Game of the Year "The Longest Journey"
Developer: Funcom/Publisher: Funcom
Online Game of the Year "Half-Life: Counter-Strike"
Developer: Minh Le/Valve/Publisher: Sierra
Racing Game of the Year "Motocross Madness 2"
Developer: Rainbow Studios/Publisher: Microsoft
Real-time Strategy Game of the Year "Sacrifice"
Developer: Shiny Entertainment/Publisher: Interplay
Role-playing Game of the Year "Baldur's Gate II"
Developer: BioWare/Publisher: Black Isle
Sci-Fi Simulation of the Year "Crimson Skies"
Developer: Zipper Interactive/Publisher: Microsoft
Simulation of the Year "Steel Beasts"
Developer: eSim Games/Publisher: Shrapnel Games
Sports Game of the Year "NHL 2001"
Developer: EA Sports/Publisher: EA Sports
Strategy Game of the Year "Shogun: Total War"
Developer: Creative Assembly/Publisher: Electronic Arts
Wargame of the Year "Combat Mission: Beyond Overlord"
Developer: Big Time Software/Publisher: battlefront.com
What? No Flying Heroes? It's a travesty! Here's
the entire press release.
Anatomy of a snoozer
Since we couldn't disagree with him more, we persuaded Bruce Geryk
to explain why he thinks Shadow
Watch is awful and Odium is great. Odds are you missed both
games, but don't let that stop you from reading Geryk's observations
on what distinguishes a sleeper from a snoozer. From the guy who
does GamePen's Strategic
Therapy, we bring you one of the most wrong-headed opinions
since Mark chose Flying Heroes as the Best Game of 2000 and Tom
trashed Deus Ex.
3am
We're glad to see Monolith has released a spread of new
maps for No One Lives Forever. There are three new deathmatch
maps and five new UNITY vs. HARM maps. But more importantly, we're
glad to see the editing tools have finally been released. We can
expect a slew of third party maps available soon.
Click here
to read the weekend's news
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