Daily News Spin March 27, 2001 (Tuesday)
Indiana Judge and the Raters of the Arcades
The 7th Circuit Court of Appeals has granted an injunction against
Indianapolis' ordinance limiting violent videogames. The judge argues
that no link between violent games and violent behavior has been
shown and that shielding children from "violent images"
will deny them their First Amendment rights and ill prepare them
for the responsible exercise of their adult rights. Here's a bit
from the judicial
decision:
The issue in this case is not violence as such, or directly;
it is violent images; and here the symmetry with obscenity breaks
down. Classic literature and art, and not merely today's popular
culture, are saturated with graphic scenes of violence, whether
narrated or pictorial. The notion of forbidding not violence itself,
but pictures of violence, is a novelty, whereas concern with pictures
of graphic sexual conduct is of the essence of the traditional
concern with obscenity.
The judge then continues, making some strong points:
Children have First Amendment rights....This is not merely a
matter of pressing the First Amendment to a dryly logical extreme.
The murderous fanaticism displayed by young German soldiers in
World War II, alumni of the Hitler Jugend, illustrates the danger
of allowing government to control the access of children to information
and opinion. Now that eighteen-year- olds have the right to vote,
it is obvious that they must be allowed the freedom to form their
political views on the basis of uncensored speech before they
turn eighteen, so that their minds are not a blank when they first
exercise the franchise....People are unlikely to become well-
functioning, independent-minded adults and responsible citizens
if they are raised in an intellectual bubble.
No doubt the City would concede this point if the question were
whether to forbid children to read without the presence of an
adult the Odyssey, with its graphic descriptions of Odysseus's
grinding out the eye of Polyphemus with a heated, sharpened stake,
killing the suitors, and hanging the treacherous maidservants;
or The Divine Comedy with its graphic descriptions of the tortures
of the damned; or War and Peace with its graphic descriptions
of execution by firing squad, death in childbirth, and death from
war wounds. Or if the question were whether to ban the stories
of Edgar Allen Poe, or the famous horror movies made from the
classic novels of Mary Wollstonecraft Shelley (Frankenstein) and
Bram Stoker (Dracula). Violence has always been and remains a
central interest of humankind and a recurrent, even obsessive
theme of culture both high and low. It engages the interest of
children from an early age, as anyone familiar with the classic
fairy tales collected by Grimm, Andersen, and Perrault are aware.
To shield children right up to the age of 18 from exposure to
violent descriptions and images would not only be quixotic, but
deforming; it would leave them unequipped to cope with the world
as we know it.
Sorry for the length, but it's difficult to excerpt this argument.
There are plenty of other good ideas that the court touches upon.
It's a decision well worth reading.
Thanks to Supertanker for the heads up.
The sci-fi behind the SMAC
Happy Puppy has an interesting three-part
series that looks at Sid Meier's Alpha Centauri, taking a close
look at the science fiction elements in the game that have inspired
a series of novels.
Alpha Centauri was cold, unforgivingly deep science fiction,
but they populated it with a human soul--seven human souls to
be exact. They gave the game and its various factions real character,
not just general tendencies. Characters, who not only represented
these diverse factions, but embodied their philosophy. Sister
Miriam the zealot, Nwabudike Morgan the shrewd exploitation capitalist,
Santiago the fanatic survivalist, Deirdre the embodiment of a
militant Green Peace, Zakharov the "mad" scientist, Yang the totalitarian
socialist, and the soft spoken Pravin Lal, the gentle peacekeeper
(so long as the terms of that peace are his). Stereotypes certainly,
but these characters seemed real in diplomacy. They were so real
you could develop grudges or loyalties with them because of their
actions during a particular game.
Quarter to what?
Looks like we'll be late with any update to the site today. Tom's
out of town and Mark's got a couple of assignments due today to
editors, which means he's got to actually start writing them instead
of just thinking about them and hoping they write themselves.
We'll get a fresh page of news up, but we're not sure when. Sorry
about that.
Want something to do in the meantime? Check out refdesk,
one of the handiest sites you'll ever see. It's owned and maintained
by Matt Drudge's dad, of all people.
Click here
to read yesterday's news
Back to Top .
|