Daily News Spin August 1, 2001 (Wednesday)
Game music, an informal history
The Portland
Mercury has a look at the history of music in games.
The first video game soundtrack on a home system was a series
of two hollow ringing sounds--a tinny "pong" and another higher-pitched
"pong." It was Pong, released by Atari in 1976, and, though such
simple sound effects seem primitive by today's standards, the
computer-generated, technological sounds of ping-pong gave atmosphere
and depth to an otherwise one-dimensional, line-drawn game.
Oh yes, without those sound effects Pong might have been boring.
Wait, it was boring. Never mind.
Good times for Timegate
The Houston
Press has a brief writeup about Timegate Studios, makers of
Kohan, one of the better
games released this year.
The founders of TimeGate Studios are a group of successful businesspeople
who made their money in boring ways: biotechnology, real estate,
health care, oil and gas. For fun, they played computer-gaming
tournaments, but soon found the current titles on the market lacking.
This article's from May, but hey, we just saw it.
RSI from PSX?
The Telegraph
explains that young gamers are at risk from repetitive strain injuries.
Mark Bender, the British Davis Cup tennis team physiotherapist,
believes that the addictive nature of computer games makes them
doubly hazardous: "Children spend hours in an unnatural position,
while carrying out habitual repetitive micro-movements with their
hands - punching the keys or battling with tiny consoles."
Then they get older and become teenagers who spend hours doing
unnatural things with habitual repetitve micro-movements of their
hands. These poor kids just can't win!
Game writing Babylon
Jeff Lackey explains why so many game reviews suck.
There are some factors more insidious than simple inexperience
and ignorance that result in higher than justified ratings. While
not directly related to advertising or corporate pressure, these
factors are a result of the type of relationships that writers
can develop with programmers, producers, and PR folks. Once you
get fairly experienced in the writing game, you�ll find yourself
regularly chatting with and meeting the people who produce the
games you�re reviewing. Life would be a lot easier if the people
who create and promote bad games were evil cretins and the people
who create good games were all cheerful saints, but alas, life
is not so simple. For some inexperienced writers, it is very difficult
to know and genuinely like someone and then write a review that
destroys the game to which that person has dedicated the last
two years of their life. Thus, you will see some articles in which
the reviewer goes out of his way to emphasize the good he can
find and blunt the criticism of the bad, desperately trying to
avoid hurting someone he knows and likes. The problem, of course,
is that the writer works for the readers. And the irony is that
the reviewer owes everyone � reader, game designer, PR rep, editor
- precisely the same thing: a fair, accurate, articulate review.
Read on, MacDuff, and fasten your eyes to the
rest of Jeff's editorial. And if you want to know why the paintings,
we were abducted by whimsy, we're tired of screenshots, we couldn't
find any fresh monkey pictures...something like that.
Activision registers for stock sale
Gamasutra has the story,
which basically says that Activision wants to issue more stock to
take advantage of their recent market success. They could raise
as much as $177 million.
3am
Games Radar, which looks like Daily Radar with "Games"
substituted for "Daily" and the word "pants"
substituted for "ass", has interviewed
Nintendo's Miyamoto.
Tribes 2 has registered 200,000 players. We asked and Sierra confirmed
that yes, Tribes 2 has sold more than 200,000 copies. It's not that
we're stupid but that we never know about these things. Game companies
are like movie studios when it comes to tossing numbers around.
Ok, we're probably stupid too.
Mediaweek
mentions that a Mechwarrior TV series is planned. We'd already heard
this, but each new story makes us believe it might actually happen.
Whether that's a good thing or not is yet to be seen.
Luddite
Industries sells computers in wooden casings. Yes, we don't
understand how selling computers qualifies them as Luddites of any
kind, even if they are wooden ones, but that's the beauty of free
enterprise -- you can pick your own name for your business whether
it makes sense or not.
We often talk of rock/paper/scissors strategies in computer strategy
games. Why not go to the source? Visit the home of the actual rock/paper/scissors
strategy guide. A sample:
One of the first tricks learned by the novice is to hold back
a throw of paper until the last possible moment to dupe an opponent
into believing that you may actually be throwing a rock. This
allows you the extra few milliseconds for fine-tuning your approach
and delivery. Both paper and scissors have this ability, however
unless you are employing a "double-back" strategy, cloaking a
paper throw is likely to draw an instinctive paper from your opponent
(as a reply to your phantom rock). Therefore, the stalemating
effect of paper cloaking has lead most RPS enthusiasts to view
this tactic as a very defensive move.
Homo aquaticus? The Boston
Phoenix takes a look at the past and present for setting up
homes underwater. Short answer? Don't trade in your sneakers for
fins just yet.
The Sausage and Egg Hermit is dead. Irwin Rose was found dead over
the weekend in New York and managed to leave this world without
leaving behind any kind of a paper trail besides eight years of
deli receipts. No ID, no bank book, nothing. He hadn't left his
apartment in the last 13 years and ate the same meal three times
a day for the last eight of those 13 years, which was rice pudding,
chicken soup, two eggs over easy, sausages, cheesecake and sometimes
a milkshake, according to this brief New
York Press writeup. Sounds like what we eat every day.
We have another one of those man vs. machine chess match things
getting ready to start. World chess champ Vladimir Kramnik will
play Deep Fritz, the successor to Deep Blue. Kramnik wants to restore
humanity to the top of the intellectual food chain once more. He's
doing it for all of us! Oh yeah, he's also guaranteed at least $600,000
for playing, according to this MSNBC story.
Click here to
read yesterday's news
Back to Top
|