Daily News Spin April 4, 2001 (Wednesday)
Green new CGW EIC; Jones moves up
We just received word of a couple of promotions in the Ziff Davis
oligarchy. Pretty Fly Guy Editor In Chief of Computer Gaming World
George Jones has been promoted to Editor in Chief of the Ziff Gaming
Group's Internet operations. Cool. George is a good guy who once
gave Mark tips on where to get size 15 basketball shoes for his
son.
And, since magazines abhor a vacuum (especially Hustler -- what
a dirty magazine that is!), Jeff Green AKA "That Guy with a
Finger Up His Nose" has been sucked up to fill the empty slot
and has been appointed the new Editor In Chief of Computer Gaming
World. Double cool. Mark once gave Jeff advice on how to get his
finger unstuck from his nose.
We extend our congratulations to George and Jeff. And Jeff, we'd
shake your hand, but we don't know where it's been lately.
Halo NOT cancelled for PC
Time to dash some water on a hot rumor. Halo has not been cancelled
for the PC, according to a spokesperson for Microsoft that we contacted.
"Nothing on Halo has changed,� said the spokesperson.
EB apparently emailed some customers who had pre-ordered it and
mistakenly said it was cancelled for the PC. It's not. Microsoft
is now looking into why EB sent out the email in the first place.
We now return you to your normal rumor-mongering.
Runesword 2 announced
Shrapnel Games has announced that they will publish Runesword 2,
developed by Crosscut Games. From the press release:
RuneSword II features include:
* Two full-length adventures, The Land Beyond and The Hunt
* Three mini adventures.
* Turn-based, strategic combat system that's fun and fast
* New combat options that reflect latest RPG trends
* 35+ skills with multiple levels
* 13 races
* Pick a response dialog
* Diabolic creatures, insidious traps, fantastic magic items,
you know the rest
* Creator construction set and on-line community that adds more
adventures
* New AVI and MP3 support
* Tome Wizard automatic adventure generator - just answer a few
questions
You can find out more about this game which is expected to go gold
at the end of the month at Shrapnel's
website. No screenshots are currently available, though they
are promised.
Veteran game designer Tom Loper interviewed
IDevGames has interviewed
Tom Loper, who has worked in the game industry for a long time
-- he helped design the old Vectrex sytem, for instance. It's a
short but moderately interesting interview.
Game concepts come from a variety of origins, as I said in my
Classic Gaming Expo talk in 1999. The four usual sources for game
concepts are:
1. Brilliant inspiration
2. Licensed intellectual property
3. A technology hook
4. Orders from upper management
Shelley on developing games
O wild west game, thou breath of Autumn's being...oops, wrong Shelley.
Bruce, not Percy, gave a presentation at the recent Game Developers
Conference entitled Guidelines for Developing Successful Games.
Ensemble has posted the article
online.
A player must be actively engaged by a new game within 15 minutes
of starting play or we risk losing that player forever. There
are three keys to getting a new player into a game: (1) an interesting
starting situation; (2) minimal barriers to entry (interface,
back-story); and (3) giving the player only a few decisions to
make immediately but growing that number exponentially (this is
the inverted pyramid of decision making). Get the player into
the game quickly and easily so that he or she is absorbed and
having fun without frustration. When done properly, the player
gets into the game successfully and significant time may pass
before he or she is aware of it.
It's a bit dry, but Shelley makes a lot of good points and never
once drops into archaic, poetic language.
The Last Therapy?
With the possibility that Gamepen
may no longer be updated, we may have seen the last Strategic
Therapy from Bruce Geryk if Gamepen does indeed wither. As always,
Bruce does more than just write about Usenet ramblings.
Unlike books or films, computer games offer at least some (false)
sense of achievement because of their interactivity. That�s one
of the reasons people get divorced because of EverQuest, but not
because of Anna Karenina. If you�re really able to escape so easily
into computer games, you�ll never achieve anything since it�ll
be far too easy to just take refuge in the game rather than actually
doing something. You can do this with a lot of games, but without
the open-endedness of a MMORPG or a real-life simulator like The
Sims (soon to be a MMORPG itself) the reward is fleeting. A friend
of mine summed up a long session of Civilization about ten years
ago by saying, "after I was done, I felt acutely aware of the
fact that those ten hours in front of the computer had been, essentially,
completely wasted." That�s a nice safety device to remind you
to get back to fucking work.
Great stuff. Let's hope it's not the last of Therapy. We don't
want to be forced to go back to Zoloft to make sense of Usenet again.
We need Dr. Bruce!
Crossroads and Warcry merger off
Lum the Mad is reporting
that the proposed merger between the Crossroads MMORPG news network
and Warcry, a maker of online games, is kaput.
What does this mean? We have no idea, except Crossroads is left
without any notable revenue stream.
Another day, another Tribes 2 patch
Last night Dynamix released another patch, the third, for Tribes
2.
Better buy this game now. If you wait and get it a month or two
from now you'll spend the first seventeen hours having the game
download updates when you first connect to the Dynamix servers.
Rails Across America announced
No, it's not a new Paul McCartney CD. It's a game about railroads,
and it's being published by Strategy First. From the press release:
Rails Across America depicts a network of hundreds of tracks
with thousands of trains crossing the entire continent. Players
focus on strategic decisions, such as where to expand, where to
compete, and when to engage in a well-timed price war. Rather
than simply operating individual trains, players must build and
monitor the rail network, moving cargo from one destination to
another. Similar to the �SimCity� model, the level of direct control
is limited, but the subtleties that arise are immense, which makes
it possible to control large numbers of trains.
While freeing players from managing the "train dispatcher" functions
that are common in games such as Railroad Tycoon 2, Rails Across
America allows them to focus on higher-level decisions. While
many games use money as their sole victory condition, Rails Across
America players will compete for �prestige�, which is earned by
good railroad management and specific goals for different eras.
Multifaceted victory points will mean players will be less likely
to find economic loopholes by which to dominate the game.
It's a multiplayer-only game. That's one way to lick the problem
of coming up with good AI. And of course the most important question
is can we make the trains crash headfirst into one another?
3am
Verant's flexing their muscles and re-releasing EverQuest as a
$10 game. It will come in either a small box or simple jewel case,
so Sony will still make a few bucks on each sale. Verant claims
they've sold over a million copies of EverQuest, but we're sure
they're combining sales of the original game with the two expansions.
The new jewel case version will have the latest patches but will
not include the Kunark or Velious expansions.
Games Workshop, makers of the Warhammer miniatures games, has the
rights to make a tabletop game based on the Lord of the Rings movie.
As you might expect, they're dropping all but one project to focus
on this potentially lucrative title. Thanks to Kazz for this information.
The real Death Star? Richard A. Muller, physicist at University
of California at Berkeley, believes a companion star to our sun
is the cause of mass extinctions every 26 million years, according
to this article at space.com.
Click here
to read yesterday's news
Back to Top .
|