Stefan Janicki

Qt3 Classic Game Club: Fallout

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[Editor’s note: Every two weeks, we’ll pick a classic game to play and discuss. Then the choice of the next game will be made by a randomly selected participant from the current discussion. It’s like a book club, but with videogames. We’d love to have you join us. Register for the forums and hop into the discussion! This week’s choice, by Stefan “Desslock” Janicki, is Fallout.]

As a lover of classic games, choosing just one to inflict upon you was extremely difficult. I narrowed down my choices to two games which I think everyone should have the experience of playing — they’re among the best games ever created and were influential, and yet neither was a significant commercial success at the time of release and they’ve proven surprisingly difficult to replicate well. They are also surprisingly similar games, despite being from different genres.

My choice is the original Fallout, developed and published by Interplay Productions in 1997. Several of the principal developers would leave Interplay to form Troika Games, while other members of the team who remained at Interplay would go on to release Fallout 2, Icewind Dale and Planescape Torment under the “Black Isle” Division that was formed shortly after the release of Fallout. Fallout was a spiritual successor to Wasteland, an earlier game published by EA and developed by Interplay founder Brian Fargo – Interplay couldn’t get the IP rights to produce a Wasteland sequel, so it instead choose to develop its own post-apocalyptic setting. Fallout was also originally supposed to use Steve Jackson Games’ GURPS rules system – a popular and versatile pen and paper RPG system at the time – but disagreements during development ultimately resulted in Interplay creating its own system, which it called SPECIAL, which turned out to be one of best RPG development systems ever created.

After the jump, the game not chosen. Continue reading →