Jason McMaster

Your Daily McMaster: league of changes

, | Features

If you’re like me then you spend a large portion of your day reading articles, watching replays and keeping up with all the minutia surrounding League of Legends. Odds are, however, that you are not like me at all and don’t read and re-read the latest posts on Surrender at 20 or frantically refresh the League of Legends Reddit for any new activity or Riot developer posts. No, you probably have a life. I don’t, so here’s a recap of what you missed while you were out living and stuff.

After the jump, welcome to the jungle Continue reading →

Avast, Black Flag’s seafaring open-world is the best Assassin’s Creed yet

, | Game reviews

The premise of Assassin’s Creed IV: Black Flag is that you’re a pirate who gets pulled into a secret war between the Templars and Assassins. You’re shipwrecked with a crazy man who tries to strike a deal with you and who then tries to kill you. When his plan doesn’t work — you kill him instead — you take a rare item he needed to deliver to collect a reward yourself. You assume his identity and head towards the meeting spot for a drop off. From there, it quickly turns into a struggle for the fate of humanity. Yadda, yadda, yadda.

After the jump, what else is new? Continue reading →

Your Daily McMaster: your old-school Halloween ho-down

, | Features

With the recent release of the Internet Archive Historical Software section, the gaming world has access to some, er, classics that can be emulated straight into a browser. The library isn’t so big right now, but new titles are coming all the time. Looking through the archive, I see some games that could easily qualify for a spooky night of videogaming. In 1982.

After the jump, won’t you take me to spookytown? Continue reading →

Your Daily McMaster: tabletop haunting

, | Games

I’ve been on a board game tear lately. Thanks to Geek Auctions on Board Game Geek, I’ve picked up a bunch of games for next to nothing. My favorite among them is Betrayal at House on the Hill. I’m almost too in love with this game to write it up fairly, so I won’t try to do that. I will, however, tell you why I love it. From the get-go you know that one of your group is going to betray you. You and your party arrive at the house and begin exploring. Tiles flip over as you move, much like Descent or any other number of randomized maps for games, and you can run into events, items and omens. After each flip of the game’s “omen” cards, the players make a roll and, if they fail, the game begins what is known as a “haunt.” The person who gets possessed or changes sides leaves the room with a book that tells them what their specific role is in the haunt while the rest of the players read the rules out of the good guy’s book. It’s almost like Arkham Horror met Battlestar Galactica and went on a dungeon crawl with Descent.

Crap, now I have to design an Event Horizon game. Wonder what Sam Neill has going on?

Your Daily McMaster: Pathfinder paladin Seelah always slays her dragon

, | Features

The rest of my party fought the beast in the Thassilonian Dungeon while I wasn’t there. Our ranger, Harsk, fired a few bolts into it as it flew away. After the excitement died down, we began our search anew. While Lem, Harsk and Amiri split up to check out different locations, my instincts told me that something wasn’t right at the Shrine to Lamashtu. Of course, nothing is really ever “right” at the shrine, but moreso this time around. So I, Seelah, a paladin skilled at searching out monsters, traveled alone to the blasted shrine.

After the jump, one small leap… Continue reading →

Movie spaceship of the day: Thunder Road

, | Features

The ship casts an unimpressive visage with its cobbled together skin of garbage cans, road signs, and miscellaneous debris, but that’s part of its charm. Thunder Road from The Explorers was more than just a vessel with which to sail the skies. It was a symbol of childlike wonder and adventure. Much like my real life attempts to create a spaceship from stuff laying around my house, the ending of the movie was a letdown, but the tone it hits never left me. The idea that a couple of kids around my age could put together a starship and break through the atmosphere was the fuel for many of my adventures in the woods surrounding my family home. Proof positive that looks can be deceiving.

Your Daily McMaster: earning your name in XCOM

, | Features

Having played a good bit of XCom when it was released, I had moved on to whatever else came out that month and set it aside with a promise to return. Since that time, though, the game has changed a bit for the better. You can now change basic options like having your units automatically pick a class type instead of you having complete control or making the weapons do a dice roll for damage instead of static damage every time.

After the jump, I am ironman Continue reading →

Your Daily McMaster: what’s next for Grand Theft Auto V?

, | Features

Grand Theft Auto IV had some of the coolest and most intriguing DLC of any current generation game. With The Lost and The Damned and The Ballad of Gay Tony, those folks over at Rockstar kept their audience busy. I can’t wait to see what DLC they’ll come up with for the excellent Grand Theft Auto V. Which is why I’ve compiled a list of titles that Rockstar might want to use.

After the jump, putting the grand theft in Grand Theft Auto V? Continue reading →

Your Daily McMaster: Diablo III PC catches up to console

, | Features

It’s no secret that I loves me some Diablo III. I’ve spent a few hundred hours kicking around demons and finding phat lewts while chasing down the big man, but after hitting top level and messing with it for a bit on a couple of characters I completely lost interest. Why? The loot chase might as well not exist in the PC version of Diablo III. You know what keeps people interested in Diablo games? The loot chase.

After the jump, all that changes… Continue reading →

Your Daily McMaster: Rammus in the champion spotlight

, | Games

There’s this continent known as Valoran. The people of Valoran have, for centuries, settled their disputes via warfare and, in particular, magical warfare. This tore the land apart and made certain areas uninhabitable, forcing the ruling powers to form the Institute of War. The purpose was to give the summoners a place to settle their disputes without destroying the land. With this in mind, the Institute of War created the first battleground for summoners to settle their disputes. Up in North Valoran, nestled between Freljord and the Serpentine River lies Summoner’s Rift – home to many of the greatest battles in history.

Having seen so many wonders and terrors, the woods around the Summoner’s Rift are home to many oddities. Fairies and reapers, centaurs and robots, but one creature in particular stands out. Among the trees lives Rammus.

After the jump, this is all about League of Legends, of course Continue reading →