Ubisoft clarifies its position on politics with muddy water

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The current rage in the game industry seems to be coming out with a strong message denying any political stance at all. Have a game about heavily armed special police forces fighting terrorists and criminals? It doesn’t mean anything. Made a game about a doomsday religious cult taking over Montana just before World War 3? Don’t read into it. Publishing a game about the modern surveillance state and privacy violations along with some slick commentary about Bay Area gentrification? Hey, that’s your opinion, man. And if anyone gets the wrong idea, you’d better publish a statement correcting that notion. You’re not apolitical, you’re just presenting a rich smorgasbord of viewpoints and systems and letting the player decide.

“We are scared sometimes as we are world-building. That was the case for Far Cry 5. It is a great game, but it just wasn’t possible to present all points of view and perspectives. We believe that ultimately, in the future, players should be able to go in the game world, have as many different experiences as they want, experience as many different political views as they want, as many religions as they want … as many different fantasies as they want.”

We get it Ubisoft. You don’t want to condemn or advocate any opinion that might offend some sector of your fans. You’re completely neutral.

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