This is what gaming with ray-tracing might look like someday

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That’s Electronic Arts’ SEED (Search for Extraordinary Experiences Division) showing off their tech demo for Project Pica Pica, a game built with real-time ray-tracing technology. Ray-tracing has been around for decades, but mostly as a way to render light on surfaces for static images or in motion only via very powerful and expensive systems. We probably won’t see consumer games built with this tech for a bit, but it’s an interesting look at the ever-evolving world of computer graphics.

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