This is how The Division and Destiny embrace change

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It’s been a little more than six months since Tom Clancy’s The Division launched and big changes are afoot. Ubisoft has heard the complaints, collected data, and analyzed the information. They agree that The Division needs some attention. The upcoming 1.4 update leans hard into what the developers term “the importance of gunplay” and making progression more intuitive. Character boosting stats like Firearms, Stamina and Electronics, for example, will be on every piece of loot you equip in the endgame tiers, so gear management more closely resembles the journey in the early part of the game. The Division’s all-important firearms are being walloped with the balance stick so oddities like sub-machine guns outperforming assault rifles won’t be as common. There’s a long and detailed set of data the developers have to back up these decisions, including a few charts. Who doesn’t love charts?

Want to build for the highest possible damage? That’s perfectly fine, but you’ll end up with a gun that might have a big recoil or a small magazine. Or if you prefer, you can build a weapon that is incredibly stable and precise, but you’ll have to sacrifice raw damage. It means that there will be more skill involved in using the weapons, just like in a regular shooter and during the level 1-30 experience, and our hope is that it will lead to much more variety and less cookie cutter weapon setups.

The Division’s 1.4 update is supposed to come out in October, and Ubisoft is taking feedback on the announced changes. Players on the PC version will be able to check out the planned changes on the public test server beginning on September 26th.

Meanwhile, Destiny just released Rise of Iron, their latest major expansion since The Taken King. It brings back Gjallarhorn.

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