Spend money when you’re not dancing on rooftops and shooting robots in Titanfall

, | News

The black market is coming to Titanfall. The latest update to Respawn’s mechs vs. parkour pilots shooter will add in-game currency that can be spent on rewards like packs of Burn Cards, and insignias for players’ Titans. The Black Market purchases work with credits that are rewarded at the end of matches for performance. Credits can also be obtained by selling Burn Cards back to the market.

Burn Card packs are just like booster packs for your favorite collectible card games. They contain a random assortment of Burn Cards, but players can purchase them in themes that limit the picks to certain categories. Want an amped-up weapon for a round? Buy an Ordnance pack. Want XP enhancers? Pick a Time Boost pack. Now Titanfall players can feel the same pain that Magic: The Gathering fans have known for years.

Titanfall players have voiced concerns that the new currency system is the beginning of a microstransaction system. Ever since the launch of the game, players have been on the lookout for publisher Electronic Arts to push real-world money purchases into the application. The Burn Card feature seems almost tailor-made for microtransactions, after all. Respawn’s David Shaver reiterated the studio’s stance on the issue, to allay those fears.

With the introduction of an in-game currency, some may worry that the next step is that we will let players spend real-world money to get an edge in the game. We have stated several times that Titanfall will not have micro-transactions. Fear not, for we plan to keep that promise – NO MICROTRANSACTIONS! The only way to get Credits is by playing the game!

Players will be able to access the in-game market once they hit level 11. Access remains open even after they regenerate from level 50 and start over at the beginning of the level system. Alternately, players can choose to remain at level 50 and additional XP gained from matches will be converted into market credits.

FacebookEmailTwitter
Tags: