Weekly Little Big Planet: hard cell

, | Features

I find myself gravitating more and more of late to levels that stretch beyond the usual jumping puzzles and platforms. Not that there’s anything wrong with platforming (can you say it like that?), of course, I’m just in a phase that calls for different challenges than bounce pads and grappling hooks usually provide. Unfortunately this can lead me into community levels that are beyond my ability.

Such is the case with Perfect Cell: V2 Remake, which feels like it’s making me use separate halves of my brain simultaneously. But I don’t care when a level is too hard, especially when I get the sense that I will eventually turn the corner. I’m almost there with this one, and I like that. So, you know what? Strike the word ‘unfortunately’ from that above paragraph. If I’m going to expect the level designers to stretch, I should expect the same of myself.

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