The Side-Shows: EarthSiege (MetalTech)

Sierra didn’t want to be left out of the giant-robot arena, so they commissioned Dynamix to create the MetalTech games. The BattleMech license was already locked down by Activision, so they had to create their own world – ‘Mechs were now known as “HERCS” (short for “Herculean”). Instead of Inner Sphere conflict, MetalTech used the Terminator cliché of “bad A.I. (‘Prometheus’) wipes out humanity with robotic soldiers (‘Cybrids’), human guerillas desperately fight back”. Take away the back stories and naming conventions of MechWarrior and MetalTech, however, and you essentially had the same games. MetalTech combat design had a few differences – heat was no longer a factor, but energy management (including shields) did. The aforementioned shields also made combat weapon management a little trickier – shields were good at stopping energy weapons, but useless against slug-throwers. Dynamix’ designs also handled salvage better. In short, EarthSiege played more like a hard-core flight-sim.

Three MetalTech games were produced – EarthSiege (1994), a DOS game; MetalTech: BattleDrome (1994), another DOS game built around modem-to-modem multiplayer; and EarthSiege 2 (1996), a Windows 95 DirectX2 port of the 3Dspace engine. While these games were pretty good in their own right, they were stomped flat by the popularity of FASA’s Battletech world in the MechWarrior 2 games.

The first EarthSiege and BattleDrome are now best left to ‘Mech game completists, and are hard to find. Bargain-bin, jewel-case copies of EarthSiege 2 are everywhere, though, and the game’s 50 difficult missions are actually worth playing for hard-core robot jockeys.

The Freak Show: Heavy Gear

Activision lost the Battletech license in 1997, after bleeding the MechWarrior 2 series dry. Undaunted, they chose to pick up another pencil-and-paper robot-game system gaining popularity at the time: Dream Pod 9’s Heavy Gear. Theoretically, this should have been a change – Gears are small ‘Mechs, marginally larger than Elemental-type battlesuits. (The best comparison is with modern military vehicles: if ‘Mechs are main battle tanks, Gears are armored personnel carriers.) While more vulnerable and more lightly-armed than ‘Mechs, Gears are supposed to be more dexterous. They can also transform into wheeled vehicles. Gear combat is faster and deadlier. There is also a large RPG component behind Heavy Gear.

Unfortunately, Activision set a nine-month (!) development cycle on their first Heavy Gear game, and it showed. It was a sloppy effort hurriedly dropped, willy-nilly, into a Direct3D port of the aging MechWarrior 2 engine. Naturally, it played like MW2, as well – it was extremely disappointing to end up fighting the nimble Gears in the same old “Circle of Death” fights. The graphics were a chop-shop mishmash, including the unintentionally-hilarious cobbled-on particle system, and Gear animations that did not change even when they were climbing 60-degree slopes. The final straw was a massively-multiplayer host system that promised a virtual, continuing war between the game’s antagonists. What it delivered was an unruly, lopsided conflict (when it worked), and blue screens of death in WINSOCK (when it didn’t). The pencil-and-paper Heavy Gear’s RPG elements were tossed aside, in favor of that bastion of cheesiness – full motion video.

Heavy Gear is another jewel-case bargain-bin favorite, and, before Heavy Gear 2 itself hit the bottom shelf, could be found in the newer game’s package gratis. In any event, it isn’t worth getting, even for completists.