The Year's Best-Selling Games (cont'd)
Number 4. Rollercoaster Tycoon
Units sold: 749,749
Gross income: $20,328,953
After EA's Theme Park, who could have imagined that another
game about building and running amusement parks could be this
good? Chris Sawyer is Hasbro Interactive's answer to Will
Wright. The only two criticisms we have of this game are the
lack of a true sandbox mode, solved somewhat by the Loopy
Landscapes add-on (76,058 copies sold for a gross income of
$1,959,189), and the inability to pause the game and tinker
with the rides. Rollercoaster Tycoon is real-time, but at
a pace that allows a gamer to play it like it's a strategy
game and not an RTS. If you wanted to pick a new game designer
that might be the next Sid Meier, Chris Sawyer wouldn't be
a bad bet. Let's hope that Hasbro Interactive, now a part
of Infogrames, doesn't gear up the machinery and spit out
dozens of unimaginative Tycoon variants.
Number 3. Who Wants To Be A Millionaire, 1st and 2nd editions
Units sold: 1,313,164
Gross income: $23,791,334
This is one of those games that hardcore gamers sneer at,
yet for what it sets out to do, it does quite well
namely, ape the TV show on which it's based. The problem is
that it comes with a limited number of questions, so even
at $20 a copy you don't get a lot of value for your money.
Our first choice for quiz games would be the You Don't Know
Jack series, but there's an undeniable appeal in trying to
win that million dollars in this game.
Previous
page Next
page
|