Blizzard's Bill Roper interviewed (part one)
Qt3: How's the de-emphasis on the building looking at this point?
You’ve been playing the game. How do you feel about this aspect?
Roper: We’ve mostly been bug hunting right now so we haven’t
looked at this as much as we will. However, everything we've played
with so far feels really good. It's pretty neat to play. The real
challenge will come over the next few months as more and more people
play it.
I watched an interesting game not too long ago between Rob Pardo
and another Blizzard employee that really said something to me about
the depth of these units and gameplay. Rob decided to go with smaller
units and the other person went the hero route. So Rob and he meet
in battle and Rob has six knights and the other guy has a hero with
some abilities and some peons. After a long battle the hero was
dead and Rob had two knights left, so he headed towards the other
player’s town. Turns out the other player had enough resources left
that he was able to resurrect his hero in town and was able to successfully
defend it against the two knights. It was fun to watch.
Qt3: Don’t some players like these games for the base building?
Will Warcraft 3’s limited base building appeal to them?
Roper: Yeah, some players like to build bases. We think
that Warcraft 3 will offer new areas to micromanage that will appeal
to these players, though. There’s still plenty of resource management
in this game. Players who like to think about where to put a second
or third barracks will enjoy micromanaging the purchase of mercenaries
and managing the inventories each hero has. There’s still a lot
of interesting detail. And of course there's still some base building.
Qt3: Did you play Myth? Warcraft 3’s battles strike us as possibly
being a lot like Myth’s with the emphasis on small unit tactics.
Is there a comparison here?
Roper: I played hundreds of hours of Myth. I think in Myth,
though, the challenge was to get really good with the camera. We
have a fixed camera in Warcraft 3, so it’s tough for me to draw
a well thought-out comparison. If you liked that feel in Myth, that
level of control, you definitely get that same kind of feeling in
our game, however.
Qt3: Will the Warcraft 3 editor ship with the ability to create
new graphics for the game?
Roper: We’re still discussing that. We don’t know yet, but
we’re leaning towards supporting it. The editor will be full-featured
and easy to use. We like to see our fans get extra value from our
games.
Qt3: So would Blizzard be upset if fans make Warcraft 3 mods
that are designed to replicate Warcraft and Warcraft 2?
Roper: If people want to make their own mods or total conversions,
as long as it's the community doing it for the community, that’s
great. We don’t want someone to sell it, though. So yeah, if you
want to go and make Warcraft 2, that’s great. We're happy with that.
That's really helping the game along and really what it's all about.
The editor’s there so you can go have fun with other people who
buy the game.
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