60 Second Preview of…
Rails across America at E3 2001
The Specs
Unlike Railroad Tycoon II's down-to-the-last-car focus on actual
train routes and consists, Rails across America plays primarily
on a level of larger decisions. But unlike 1830, it's not entirely
abstract. Rails runs in continuous time on a map of North America,
ranging from 1830 to 2020. Certain cities want connections to other
cities, so you build the connections, plop down some trains, and
sit back while the money rolls in. Because the exchange of passengers
and cargo is automated in much the same way traffic and taxes are
automated in SimCity, you should be able to manage large empires
without getting overwhelmed. A lot of the gameplay depends on the
complex interactions with competing railroad companies. There's
limited form of diplomacy, a card-game style battle scheme for fighting
other companies with under-the-table tactics, and even a M.U.L.E.
style auction for selling routes. Your ultimate goal is to earn
money and prestige while expanding and upgrading your rail network
and keeping your competitors in check.
The Speculation
Tom's Comments: Pound for pound, there's no better
genre than strategy games about trains: Sid Meier's Railroad Tycoon,
SimTex's 1830, Phil Steinmeyer's Railroad Tycoon II, and even Eden
Studio's little-known Iron Dragons are all superlative games for
any genre. Rails across America is in some distinguished company
and it looks like it will probably live up to its peers. The gameplay
focuses on broader choices rather than minutiae. The graphic design
is sharp, attractive, and solid enough to look like you could rap
your knuckles on it on the thick wood and brass. The main danger
is that Rails might not have the streamlined elegance you need to
manage a railroad empire: the interface has a lot of screens choked
with numbers in tiny print. I love details, but they can pull a
game apart if the developer isn't careful. It's encouraging to hear
that the developers have put a lot of time into playing this game
rather than just putting it together.
Mark's Comments: A train game? Didn't Railroad Tycoon
II satisfy our once-every-five-years lust for a train game? Maybe
not. This one looks like a boardgame, and that's ok with me. I wish
we had more computer games that played like boardgames. In fact,
I wish Infogrames would make a computer version of Rail Baron. In
the meantime, Rails Across America may be more than enough.
Publisher:
|
Strategy First
|
Developer:
|
Flying Lab Software
|
Genre:
|
Real time rail empire management with board/card game abstractions
|
Release Date:
|
August 2001
|
Back
to 60 Second Previews
May 22, 2001
|