Tom's Comments: The year is
sixteen or seventeen hundred and something or other. I am
an English captain named Nicholas Sharp. Unlike Sid Meier's
Pirates, but just like real life, I didn't get to pick my
name, my nationality, or my starting date. I begin in the
town of Highrock. It looks kinda, well, LithTechy. The colors
are a bit washed out and the control feels stiff. Captain
Sharp runs in little clench-cheeked mincing steps like the
scene in a movie when someone unwittingly takes a horse
laxative and suddenly has to run to the bathroom. But I
have the freedom to mince around, visit the tavern, chat
with passers-by and guards, drop in on the harbormaster,
buy stuff from the stores guy, and so forth. I'm not sure
how much fun this will be when I'm just doing quick sugar
runs to pick up some extra doubloons. But this early in
the game, this helps put the wow factor at about 6.3.
Yo ho ho and a box o' Dramamine
The wow factor pops up into the eights once
I set sail. The waves move convincingly and the ship rocks
and rolls. It keels over to one side when it turns sharply,
apparently limiting the angle and distance I can fire my
cannons. But the wow factor drops down into the low sevens
when I'm done being impressed with the wave movement. Without
spray and with only a weak splash effect at a ship's prow,
the ocean is just a corrugated variation on the traditional
flat blue plain. I think of the excellent water effects
on the Dreamcast's Ecco the Dolphin and even the Nintendo
64's Wave Race. The screenshots from Championship Surfer
look pretty convincing, as do the pictures I've seen from
Surfing H3O for the Playstation 2. Why can't I have water
like that in Sea Dogs if those games get it? It's like being
served a hamburger while the people at the next table get
filet mignon. Yeah, sure, hamburgers are good, but look
what they got.
More damning to the declining wow factor is
the empty feeling of the ships. In spite of some lovingly
detailed models, they all feel vacant without a visible
crew. You can move around the deck of your ship in a first
person view and see how desolate it looks to be alone in
the middle of the ocean. All your men seem to have jumped
overboard and deserted you. I thought the English navy was
all about rum, sodomy, and the lash, but there's no one
around to get drunk with, bugger, or whip.
Apparently the Spanish and Dutch Navy have
a similar problem. I train a spyglass on their ships and
notice they're also abandoned. Cue the overture to The Flying
Dutchman. The developers at Akella have only represented
my crew with a number on the Staff page, so I guess I'll
just have to use my imagination to do the graphics myself.
I set sail and bump into Dead Island, a thriving
colony that wasn't on my map. I must have a pretty old map.
I put in and meet Nigel Fester at the Store. He wants me
to bring linen to Christopher Offut in Tendales. He gives
me more than my ship can carry, which I don't notice until
I try to set sail. How embarrassing. I sell some of Fester's
linen back to him, hoping Christopher Offut won't be mad
when I show up with less than I was given. Then I strike
out.
This is actually my second game. In my first
game, I had come across a lone ship and sunk it with no
problem. It was pretty exciting to see it slip under the
waves and leave its valuable booty bobbing in the sea. I
picked up some casks of rum and crates of ebony. It was
like the old days of Elite when you blew up a ship and grabbed
its floating cargo. I then set sail for Granda Avila to
sell my new booty, only realizing that it was a Spanish
island shortly after being sunk by what must have been the
18th Century equivalent of a battleship. I didn't understand
why the Spanish were so uppity until I noticed the 'hostile'
indicator on my Logbook page. That's what I get for not
keeping up with current events.
We're gonna need a bigger boat
So in this, my second incarnation as the Dread
Pirate Sharp, when a dialogue box pops up telling me I see
a lone pirate ship, I figure, 'Hey, easy pickings.' I select
'Engage' and tell my imaginary crew to prepare to load some
serious booty. That's when I see the lone pirate ship is
a Caravel with 220 men and 28 cannons. I'm in something
called a Pink with 40 men and 8 cannons. As if it weren't
bad enough that it's small and underarmed, it's called a
"Pink". We circle each other for a little bit
before I figure I'd better make a break for it. I put the
wind at my back and haul some serious sheet.
But the Caravel keeps following, at the exact
same speed I'm going. I accelerate time hoping to loose
him. I've got a hold full of precious linen and, dammit,
I'm determined to see it through safely so the good people
of Tensdale have clean sheets to sleep on. I use my single
rear cannon to take pot shots at the Caravel hoping to throw
him off my trail. I miss repeatedly. Then I get the bright
idea to use chain shot, which shreds sails and fouls rigging.
I neatly place a few rounds of chain shot right into his
sails, which show damage textures. And sure enough, he loses
speed. At this point Sea Dogs' wow factor peaks just shy
of the low nines. I lean on the Turbo Mode key and outrun
him in short order. My imaginary crew cheers and throws
up their pirate hats in celebration. One of them breaks
out a fiddle and they start dancing an impromptu jig. Maybe
the developers at Akella Studios can fill in this part with
a patch.
But then reality sets in when it occurs to
me I have no idea where Tendales is. Nigel Fester didn't
offer that information when he hired me, which is a hell
of a way to run a business. I decide not to tell the crew.
Let them have their fun. I bravely pretend I know where
I'm going, just like I did the time I was driving from Arkansas
to Texas and accidentally drove into Oklahoma. That's a
true story, by the way, that's much funnier if you know
any geography. Give me a car and an interstate and I'm still
liable to miss the second biggest state in the union.
While I'm pondering the similarities between
my real life and ingame lack of navigational prowess, three
Spanish ships jump me. One of them pulls up beside me and
suddenly I see a cutscene that shows the actual crews. It's
nothing like I imagined! In my mind, my crew consisted entirely
of nineteen year old co-eds in bikinis and pirate hats.
But in Sea Dogs' pre-swordfight cutscene, they're old guys
in goofy pilgrim outfits fighting other old guys in goofy
conquistador outfits. I get ready to face the enemy captain
in a sword fight. Unfortunately, in the same vein as Pirates,
our respective hit points are based on our crew sizes. Just
as the fighting screen loads, he takes a tentative chop
at me and I crumble. I figure his crew size must have been
in the six-figure range to the forty men on my Pink.
Navel maneuvers
I'm looking forward to the third incarnation
of Captain Sharp, but I have some reservations about the
ship combat AI. The pursuing Caravel didn't know when to
give up, even as I was pouring chain shot at him from my
rear cannon and he had no way to return fire. When the three
Spanish ships jumped me, I think they were attempting some
maneuvers they learned from Disney's Boatniks, because they
rammed into each other. It must have been as embarrassing
for them as it was for me trying to pull out of Highrock
with so much linen that my ship wouldn't move. Seeing two
regal Spanish galleons bounce off each other like shopping
carts caused Sea Dogs' wow factor to briefly plummeted to
an all time low of 3.2.
My biggest reservation is whether Sea Dogs
has the same addictive quality as Sid Meiers' Pirates. Will
the tedium of walking through towns or trying to run away
from enemy ships temper my desire to get richer and build
up my reputation? How long before I lose patience sitting
through four loading screens to simply go ashore and sell
a boatload of coco beans? Will the main storyline be compelling
or will it interfere with the freedom to play however I
like and go wherever I want? Is the AI going to do more
of those Boatniks maneuvers? Will a bigger ship always win?
And will I ever get a patch that lets me see my bikini-clad
crewmembers prancing around the deck in the warm Caribbean
sun?
Publisher: Bethesda
Developer: Akella Studios
Genre: RPG/Pirates clone
Requirements: PII, 64MB RAM, 3D accelerator
Expected street date: now
December 2, 2000