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Trevor, Angel of Death
by Tom Chick
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March 7, 2001
It's fifteen minutes before Shoot Club starts. I hear Trevor's
Honda pull up, its open muffler wheezing like a car with emphysema.
I peek out the window and see him sitting in the car, waiting. He
used to show up a half hour early until one day I gently suggested
that it might be better if he waited until the regular starting
time, in case I was busy around the house or something. He still
arrives early almost every week, but he'll sit outside in his car
until the top of the hour. Even then, he'll look around when he
steps in and ask, "Am I the first one here?"
I lean out the door and call to him. "Trevor, come on in!"
"Oh, hey dude, I got here a little early." He looks a
little embarrassed that I found him waiting in his car. He comes
in -- "Am I the first one here?" -- with a two liter bottle
of Mountain Dew, a bag of Funions, and a copy of the multiplayer
edition of SWAT 3.
"We gotta try this," he tells me, "I just tried
it at work and it rocks. I'm telling you, we gotta try it. It makes
Rogue Spear look like -- I don't know what -- like The Mary Kate
and Ashley Teen Makeover Studio."
I haven't played SWAT 3 since it originally came out, so I haven't
tried the recently added multiplayer support. Even if it is good,
trying something new at Shoot Club can be an involved process that
should be planned in advance. Setting up a game the same evening
we want to play it is a sure way to delay everything long enough
to send everyone scurrying for the Dreamcast. If we play SWAT 3,
it will have to be installed on four different computers. The patch
will have to be downloaded and installed. Keyboards will have to
be configured. Video and audio settings will have to be chosen.
We'll have to figure out which maps are good for multiplayer games.
New players will have to be briefed on the game's particulars.
"Maybe we should wait until next week," I suggest, looking
at the back of the box and feigning interest, "Then I can set
it up and make a quick reference sheet for everyone."
"Naw, it's pretty straightforward. I can explain it to everyone.
And I'm telling you, the guys will love it. Besides, I'm early,
so I can have it ready before anyone shows up. Why don't you pour
me a Mountain Dew and I'll get to it?" Trevor takes the SWAT
3 box and a handful of Funions and heads into the back of the house
where the computers are.
An hour later, everyone's arrived and we're stuck playing doubles
of Virtua Tennis because Trevor's still setting up SWAT 3.
"Almost ready," he calls out, "I'm downloading the
patch now."
"Why can't we just play Rogue Spear?" Jude asks me, tipping
his head back to drink crumbs from an empty Cheetos bag.
"Trevor says SWAT 3 makes Rogue Spear look like a Mary Kate
and Ashley game. We should at least try it."
"Who brought these?" Jude says, spitting a half chewed
Funion into a paper towel, "They're like onion flavored styrofoam.
Are there any more Cheetos? If you're going to eat styrofoam, it
should at least be cheese flavored."
"Do we have to learn new keys?" Peter asks. He's always
the slowest at picking up new games. It was because of Peter that
we adopted a standardized keyboard layout for Shoot Club. We use
the cursor keys for movement. Pretty sad, I know, but it's all for
Peter's sake.
Cont'd
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