Daily News Spin August 6, 2001 (Monday)
Alpha-pups, Pox, gender differences, and games
Yahoo has a story
from the NY Times about how Hasbro has recruited "cool"
kids to help market its new handheld electronic game, Pox. It's
about alien virii. Our only hope is to find the best handheld game
players and use them to battle the aliens. And so on.
Hasbro went to schoolyards in Chicago and asked kids to name the
coolest kid they knew until they found the kids they determined
were the "alpha-pups", the playground opinion leaders,
and paid them to play their game. Here's a look at how one of the
pups had some difficulties with his mother as he tried to keep up
with his friends who were advancing more rapidly in the game:
''I just have to get to the next level,'' he said. He tried to
argue that his electronic quest was just as important as homework.
''The game gets you smart. You have to, like, find treasures and
figure out a way to open doors to get to the next level. You really
do learn something on your own.'' These seemed to him essential
skills for his intended occupation of explorer (''I'll climb mountains
and find stuff''), but he realized that the argument didn't go
far with his mother. He knew, as researchers say, that video games
are a ''gendered'' phenomenon. ''Girls don't like these games,''
he said, putting down the Pox unit. ''They like to play with little
babies -- yuck!'' He grabbed a doll from the floor and absent-mindedly
flattened its plastic head between his hands as he talked. ''My
sisters like to pretend they have babies and live in a house.
They use Monopoly money to go shopping. Boys like to play with
cool stuff. Boys like aliens. Boys are like, more, I don't know
how to say -- more mature.''
The article also casts out an interesting theory about gender differences
and gaming.
Angel's conflict with his mother is a familiar situation to Henry
Jenkins, the co-editor of a book of scholarly essays on computer
games, ''From Barbie to Mortal Kombat.'' Jenkins, the director
of the media studies program at the Massachusetts Institute of
Technology, has analyzed the Mom problem. He argues that video
games, far from being a corruption of traditional childhood, actually
embody the classic boyhood themes celebrated by previous generations
and writers like Mark Twain, Robert Louis Stevenson and Rudyard
Kipling. Video games offer boys a chance to explore, fight, master
manly skills, make scatological jokes and act out fantasies that
would appall their mothers. But whereas boys used to hop the fence
and play away from home, today Mom can always look over and see
what they're doing on the computer. ''Mothers come face to face
with the messy process by which Western culture turns boys into
men,'' Jenkins writes. ''The games and their content become the
focus of open antagonism and the subject of tremendous guilt and
anxiety.''
We also found this observation about the possible connection between
video games and child violence interesting.
''Just as violent video games were pouring into American homes
on the crest of the personal computer wave, juvenile violence
began to plummet,'' said Lawrence Sherman, a criminologist at
the University of Pennsylvania. ''Juvenile murder charges dropped
by about two-thirds from 1993 to the end of the decade and show
no signs of going back up. The rate of violence in schools hasn't
increased, either -- it just gets more media coverage. If video
games are so deadly, why has their widespread use been followed
by reductions in murder?''
The game is Pox. The article is well worth reading.
As theglobe turns
It's not over until the fat lawyers serve. A law firm has filed
a class action suit against theglobe.com on behalf of shareholders.
This is no big surprise. It will throw an irritating monkey wrench
into theglobe's plans to sell off its assets as potential buyers
may want all legal issues settled before entering into an agreement.
Our guess is that the lawsuit essentially is blackmailing the company
to pay it off in order to be able to complete the sale but otherwise
isn't significant.
There are also a number of stories out on the news sites about
theglobe if you care to do a search. They were something of a poster-child
for Internet success and hubris, and now there's no shortage of
finger wagging going on.
Games as art
Seems to be a theme lately. The BBC
has a look at the issue over the Institute of Contemporary Art's
(ICA), Peeking at Gaming exhibit.
Andrew Chetty, head of new media at the ICA, has argued that
games have become so massive they warrant debate around their
impact on popular culture.
Speaking on Radio 4's Today programme, Mr Chetty said computer
games had spawned a massive industry.
"A huge section of modern society is playing these games and
there is a larger cultural impact both in film and music and the
world-wide web which you can't ignore."
But Sunday Times critic Brian Appleyard does not believe that
computer games can really be considered as art.
He told Today: "They are a hypnotic dull procedure. It is not
like engaging with a work of art."
He added: "This is an attempt to tell people that what they are
doing anyway is art so its OK. It's a condescending view.
Sounds like the kind of guy who drinks tea with his pinky waving
around in the air.
Why MMOGs have shoddy customer service
Jessica Mulligan takes a look at the MMOGs and has some ideas why
the customer service is so bad, among other things, in her latest
Biting the Hand column.
So OK, why would a service treat the customers in such a manner?
I think quite a bit of what is wrong with customer relations in
MMOGs today can be traced to two issues:
1. From the start, games are designed and implemented by people
with experience in a free MUD environment.
It is a huge mistake to go into a design and development project
on a for-pay massively multiplayer game with a non-commercial
MUD mindset. The environments are antithetic, nay, virtually antagonistic.
Many features and concepts that work in a non-commercial game
just plain won�t work in a for-pay game. Developing an MMOG with
this mindset is just guaranteeing that, after launch, your customers
will be hitting the complaint button like a speed freak playing
Whack-a-Mole. And, gee, won�t your customer service representatives
love you for that?
2. After launch, the team continues to treat the game in the
spirit of a non-commercial MUD player environment. In other
words, the game and its mechanics are treated as more important
than the players.
Interesting read. You'll have to navigate the Skotos site to find
it. You should find a link on the front
page or else look in the articles section.
CPU price wars raging
The PC processor price wars are just getting started, according
to this CNET
story.
In a research note, Lehman Brothers analyst Dan Niles said Intel
is hatching a plan to regain market share from Advanced Micro
Devices, sparking a price war that will hurt earnings. Intel will
make its move Aug. 26, he said.
According to Niles, Intel plans to cut prices by 50 percent on
its high-end Pentium 4 chip. The chip giant will cut the price
on its 1.8GHz Pentium 4 from $562 to $260. And if that cut doesn't
work, Niles said there is "an additional 10 percent to 25 percent
price cut on Oct. 28."
AMD is expected to engage in a round of price-cutting also. If
you've been thinking about upgrading, you may want to wait a few
months.
3am
Gamespot has a look at the history
of space empire games.
Konami has purchased a casino management system company, Paradigm
Gaming Systems. Konami already makes gaming equipment for casinos
in Las Vegas.
The PS2 has arrived as a sales force. Three of the top five selling
video games for July were PS2 titles. Gran Turismo 3 and NBA Street
were numbers 1 and 2 and Twisted Metal Black grabbed the number
5 slot. There's life in that Dreamcast yet as Sonic Adventure 2
was the fourth best-selling game last month.
Bigger than Pikachu? Apparently so. Seattle Mariners outfielder
Ichiro Suzuki is extremely popular and many of the card shops that
sell both Pokemon crap and baseball cards are cashing in, according
to this NCM
story.
Resale cost of Suzuki's cards range from $30 to $850, and are
driving up overall prices for the glossy baseball cards, which
are usually sold in packs of 10 for $2 or $3. Because the cards
are included in random packs, many fans hoping to hit the jackpot
buy huge boxes of unopened packs.
Summer camp Nazis! The LA
Times has an article about how summer camps are clamping down
on video games.
"They can play with electronic toys and video games all the rest
of the year," said Jan Milligan, director of Camp Sealth on Vashon
Island in tech-savvy Washington's Puget Sound. "We ask them to
take a break from their e-mail and electronic stuff for just five
to 11 days. It is a little bit of a culture shock for some of
them."
Warbirds III for free? Yes, during August, according to Avault.
Go here to sign
up.
Wild Tangent's technology is being used for good as well as evil.
The good is the games stuff, we suppose. The evil is that it's being
used by the band that opens for N'Sync, according to this story.
"The ability to translate my music into a visual display gives
me the power to actually play the graphics, lights and video for
the audience," Mobius 8 said in a statement. "The combination
of sight and sound is incredible."
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