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Old 11-17-2009, 01:09 PM   #1351
Dufresne
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Originally Posted by scharmers View Post
No.

I like Torchlight because it does a good job on letting me click on monsters and grabbing their loot, then going away to do something else. I do not want a "rich, deep world" in lightweight ARPGs.
Except he's talking about the not-at-all lightweight MMORPG that Runic is making, not an ARPG.
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Old 11-17-2009, 02:08 PM   #1352
scharmers
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Originally Posted by Dufresne View Post
Except he's talking about the not-at-all lightweight MMORPG that Runic is making, not an ARPG.
Eh, make it up as they go along then. If I want an MMO with lots of lore bombs, I'll play LOTRO. Hey, funny, I play LOTRO. Never mind.
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Old 11-18-2009, 02:03 AM   #1353
Chris Nahr
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I'm also somewhat confused why anyone would want a fleshed out world with story and lore and stuff in Torchlight, of all things. It's the anti-story game.
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Old 11-18-2009, 02:22 AM   #1354
Mordrak
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Originally Posted by scharmers View Post
No.

I like Torchlight because it does a good job on letting me click on monsters and grabbing their loot, then going away to do something else. I do not want a "rich, deep world" in lightweight ARPGs.
Err, I disagree. Perhaps change it to think carefully rather than deeply. Diablo's stories aren't particularly deep, but it's carved out a particular place for itself not only aesthetically but in terms of its world building. It's a fantasy world that eschews generic fantasy races, embraces gore as particularly well defined kind of horror fantasy background that no PC RPG that I've played has really replicated as a basis for its setting.

Those kind of considerations, what kind of world are we in, how does this inform the setting and gameplay, are very important parts of the design process and should be as well considered as balancing the loot to kill ratio.
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Old 11-18-2009, 03:54 AM   #1355
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Hellgate: London has a fleshed out world, it even has its own comic at release. See what happened to it.

Don't change the way you guys do things.
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