![]() |
|
|
#1351 |
|
Mad Chester
Join Date: Apr 2009
Location: Somerville, MA
Posts: 1,186
|
Except he's talking about the not-at-all lightweight MMORPG that Runic is making, not an ARPG.
|
|
|
|
|
|
#1352 |
|
Social Worker
Join Date: Mar 2003
Location: I love this thread so much
Posts: 3,895
|
|
|
|
|
|
|
#1353 |
|
How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
|
I'm also somewhat confused why anyone would want a fleshed out world with story and lore and stuff in Torchlight, of all things. It's the anti-story game.
|
|
|
|
|
|
#1354 | |
|
How To Go
Join Date: Nov 2006
Posts: 12,211
|
Quote:
Those kind of considerations, what kind of world are we in, how does this inform the setting and gameplay, are very important parts of the design process and should be as well considered as balancing the loot to kill ratio. |
|
|
|
|
|
|
#1355 |
|
Spinning Toe
Join Date: Jan 2009
Location: Melbourne
Posts: 676
|
Hellgate: London has a fleshed out world, it even has its own comic at release. See what happened to it.
Don't change the way you guys do things. |
|
|
|
|
|
#1356 |
|
Spinning Toe
Join Date: Dec 2007
Posts: 828
|
Oh shit. I was playing this just now and I noticed that shift-tabbing to get to Steam chat no longer counts as hitting tab to swap skills, which it previously used to.
Don't know if Runic or Valve patched that, but thank you whoever did it. |
|
|
|
|
|
#1357 | |
|
Spinning Toe
Join Date: Jul 2009
Posts: 814
|
Quote:
Somehow during budgeting, they spent 80% on promoting the brand and 20% on the actual game. The reverse would have been nice. |
|
|
|
|
|
|
#1358 |
|
How To Go
Join Date: Jun 2002
Location: Reading, PA
Posts: 14,204
|
Been playing this the last two days for a couple hours at a time.
Even with the ability to send my kitty cat back to sell stuff, I feel overburdened by... stuff. If 99% of the greens and all the greys/whites or whatever I pick up are going to be useless, why include them? It just adds time I need to go through and identify them and then sort them for sale. Despite that inventory sub-game, I'm still having a good time. Mainly because I enjoy the combat. It's visceral and kinetic while still remaining mostly kid friendly, so I can play it while my kids are around. That's cool. I suppose I could just leave all that stuff lying around, but it seems like whether I sell it or transmute it, the time all of that takes is really dragging me away from actually playing the game. I'd rather just get lumps of gold and an occasional item drop that's exciting, even if its a weapon or armor that I can't use right away. Fewer, better items would make each item gain a treat instead of like having to sweep up after each fight. |
|
|
|
|
|
#1359 |
|
New Romantic
Join Date: Jul 2003
Location: Playing the "New Dad" game 24/7 for the win. Gamertag: Rodeolio
Posts: 8,119
|
LEAVE IT THE FUCK LYING AROUND THEN, ACE!
"Doctor, it hurts when I do this." "Then DON'T DO THAT!" If it's white, I don't fucking spend another nanosecond on it. Same deal in Diablo, Borderlands, whatever. And if I miss a rare white (fuck you Borderlands), I DON'T CARE. Life's too short. |
|
|
|
|
|
#1360 |
|
How To Go
Join Date: Jun 2002
Location: Reading, PA
Posts: 14,204
|
Wow, I clicked to display your post because I thought maybe you would have given me some help but instead you simply reminded me why I had you on ignore in the first place.
Thanks for reminding me! |
|
|
|
|
|
#1361 |
|
New Romantic
Join Date: Jul 2005
Location: Calgary
Posts: 7,604
|
I finished it a couple days ago and liked it a lot overall, though I did find a few annoyances:
- I switched to using a ranged attack for the latter half, and the shift-attack is indeed great, but it also resulted in either me or my kitty accidentally picking up tons of useless junk. A flag like D2's /nopickup would be great. - The map doesn't really make it clear when paths are blocked off since impassable exits often still have an 'open' edge, so it's hard to tell from the overall dungeon map where there might still be unvisited areas. - After getting to the level that splits into three others you can do in any order, I was expecting a bit more variety in deeper levels, but it never really fulfilled that and it felt a bit samey for a long stretch in the middle. - The different qualities of gems aren't very distinctive since they're so small, so I had to constantly mouse over them to see if they were 'dull' or 'discoloured' or whatever. I still enjoyed it enough that when I have the free time (ha!), I'd like to go back and try a melee build on VH/HC, though. |
|
|
|
|
|
#1362 |
|
Social Worker
Join Date: May 2008
Location: Burlington, VT Gamertag: merryprankster3, PSN: merryprankster
Posts: 2,852
|
Anyone else having issues with the demo randomly minimizing? I like the game and want to pick it up, but this is pretty annoying. Sometimes it will even lock my computer when it happens.
|
|
|
|
|
|
#1363 | |
|
Social Worker
Join Date: Apr 2009
Location: Pacific Northwest XBL & Steam: kerzain
Posts: 4,621
|
Quote:
Also, you can combine like gems, and as they get higher quality the graphics tend to stand out more. |
|
|
|
|
|
|
#1364 | |
|
New Romantic
Join Date: Jul 2003
Location: Playing the "New Dad" game 24/7 for the win. Gamertag: Rodeolio
Posts: 8,119
|
Quote:
Wow, I'm on Dave Long's ignore list! Wonder who else is on there? |
|
|
|
|
|
|
#1365 |
|
Traded Gears for Mario game
Social Worker
Join Date: Aug 2005
Location: Toronto, Canada - Xbox Gamertag: Subt3xt PSN: Subt3xt-
Posts: 3,320
|
YES:
-The art style! -Dual-wielding pistols! -The music! -The price! -The pet! -The length! NO: -Pet pathing. -Too much skill overlap; feels like they get three skill trees each 'cos that's what the devs wanted, not because they had tons of cool ideas for skills and ways to make classes distinct. -Pygmies again? -Too much junk to sort through or ignore or click on accidentally while holding shift 'cos you're a ranged class. -Too much junk with 8 or 10 minimal stat upgrades you need to be a Talmudic Scholar to evaluate. +2 to who cares? 7/10 Will play again |
|
|
|
|
|
#1366 |
|
How To Go
Join Date: Jun 2002
Location: St. Louis
Posts: 11,556
|
You know what I always liked? The flavor text on Magic: the Gathering cards. I have no idea about the lore behind that game world, but the flavor text were these little hints at a world that often sparked my imagination. I always thought the treasures in a game like Diablo would be more fun with flavor text for rare items.
|
|
|
|
|
|
#1367 |
|
How To Go
Join Date: Jun 2002
Location: Aurora
Posts: 12,768
|
True, there's already a good deal of flavor text in the NPC dialogues (or rather monologues). Something similar for unique and set items might be nice.
|
|
|
|
|
|
#1368 |
|
Neo Acoustic
Join Date: Feb 2007
Location: Blacksburg, VA
Posts: 1,517
|
Lore for sets and uniques would make me happy. Of course, Torchlight makes me pretty happy just as it is.
|
|
|
|
|
|
#1369 |
|
New Romantic
Join Date: Jul 2007
Posts: 6,937
|
You know what has to be the most bizarre complaint I've encountered about this game? PC Gamer's review (while overall quite positive) spending an entire paragraph to bitch about the game being isometric. Uh, what?
"Romanticizing over the good old isometric days doesn't seem to gel with the fresh approach that Torchlight offers." I'm lost as to what perspective, exactly, the writer thinks would have been superior. |
|
|
|
|
|
#1370 | |
|
Social Worker
Join Date: Mar 2003
Location: Orygun
Posts: 2,033
|
Quote:
Malkav, a boob cam view for the rogue character would be what PCGAMER was looking for me thinks. |
|
|
|
|
|
|
#1371 |
|
Social Worker
Join Date: Feb 2007
Location: Raleigh, NC
Posts: 4,412
|
No way, PCGAMER is down with curvilinear perspective.
|
|
|
|
|
|
#1372 |
|
New Romantic
Join Date: Apr 2008
Location: Lafayette, IN ---> XBL: Cubit33 --------------> PSN: Cubit85 -------------->
Posts: 9,413
|
Are there any good mods out for this yet?
|
|
|
|
|
|
#1373 | |
|
New Romantic
Join Date: Dec 2004
Location: GFWL: PogoTribal
Posts: 8,571
|
Quote:
|
|
|
|
|
|
|
#1374 |
|
New Romantic
Join Date: Dec 2004
Location: GFWL: PogoTribal
Posts: 8,571
|
I think that's probably a Runic fix. Any other game where I use the in-game interface, hitting TAB will activate whatever command that game uses for it (the map screen in Borderlands, for example).
|
|
|
|
|
|
#1375 | |
|
Social Worker
Join Date: Jun 2002
Posts: 2,341
|
Quote:
And yeah, you can just leave it all behind, but people who are really into min/max games like this aren't the kind of folks who find that acceptable. That's gold lying there, dammit. Shiny stuff. Me want. |
|
|
|
|
|
|
#1376 |
|
Social Worker
Join Date: Jul 2008
Location: Kingston, ON Steam:Staff Sergeant
Posts: 4,433
|
So hold shift while clicking it and your pet will pick it all up, and then send him to town every time he is full. Then you can focus your own inventory on stuff that is actually potentially useful.
|
|
|
|
|
|
#1377 |
|
Social Worker
Join Date: Jun 2002
Posts: 2,341
|
I do, but it's still a huge pain in the ass. Especially with all the loot that drops in this game that forces you to burrow through endless stacks of text tags, guaranteeing that at least a few items you don't want to sell end up in the dog's pack, requiring further sorting. It's all a tedious timesink that detracts from the two aspects of the game I really want to focus on: Killing Shit and Upgrading Shit.
|
|
|
|
|
|
#1378 | |
|
How To Go
Join Date: Jun 2002
Location: Reading, PA
Posts: 14,204
|
Quote:
|
|
|
|
|
|
|
#1379 |
|
Mad Chester
Join Date: May 2007
Posts: 1,233
|
Sort of. There's a couple of mods that lower floaty-font size and the borders on the name boxes of dropped stuff. There's also a re-spec mod if for the unlucky suckers who didn't figure out half of each skill tree is filler before wasting points on the pointless.
I'd provide links, but Torchlight is the wife's obsession, not mine, and I trust your Google-Fu is at least as good as mine. |
|
|
|
|
|
#1380 |
|
Neo Acoustic
Join Date: Oct 2005
Posts: 1,900
|
|
|
|
|
![]() |
![]() |
||
Torchlight : Mythos-reborn
|
||
| Thread Tools | |
|
|