Dark Age of Camelot is #1 (7-13, Oct 2001)

QuarterToThree Message Boards: News: Dark Age of Camelot is #1 (7-13, Oct 2001)
Top of pagePrevious messageNext messageBottom of pageLink to this message  By Benjamin Mawhinney on Thursday, October 25, 2001 - 10:22 pm:

We'll it looks like DAoC is kicking some ass!! Does this game warrent the number 1 spot? Is everyone enjoying this game? I have a couple of questions maybe someone can answer for me:

1) I have never played a MMORPG before. Is this game easy to get into?

2) What computer system should you have to play this game? (Requirements)

3) Do you need to put a lot of time into this game to level up? I've read where the average EQ player was on line for 3 months out of a year and frankly I don't have that much free time.

4) Any tkers yet? Will there be any in this game? Tker's ruin the fun, so I would rather not even be bothered with the game if this were to happen.

I've read user reviews on DAoC and most have been really positive , but there have been people that have said that EQ is much better. They have said that DAoC is actually a rip off of EQ. Is it?

Also, some people from the AC camp have said that DAoC is boring, it has poor graphics and the interface is poorly implemented. Is this the case?

Since Planetside probably is not going come out for another year or two, I would like to get into an on-line persistent game. But since I attend college and will start to student teach soon (special education major) I don't have a lot of free time to invest in a game.

Thxs!


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Friday, October 26, 2001 - 12:39 am:

1. If you're a veteran gamer who likes to jump into games without reading the manual, then you shouldn't have any trouble. However, if you're a novice gamer, then you'll have trouble figuring out the commands.

The biggest problem with this game is that the publisher is trying to market this game to the general public, when it's really being designed for the pissed-off AO and EQ players.

2. VooDoo cards NOT supported. Minimum recommended on box, 450 Mhz. Suggested speed 1 Ghz.

3. It all depends on what class you choose. Fighting classes are easy to play solo. I've developed a Firlbolg fighter to level 5 in a few hours. Rogue classes, though, are very weak, and very difficult to play.

NOTE: Another problem this game has is that it's very,very important what specializations you chose. A new patch has limited your character to max out in only *1* specialization. Add that to the generally poor explanation of what these specializations do, and you can permantly gimp your character.

4. What's a Tker?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Friday, October 26, 2001 - 12:44 am:

Let me add something important:

I was playing one of my Nightshades when I kept running past this other Level 1 Nightshade who seemed to be wandering around in circles for about 30 minutes. Finally, I stopped and offered to group up. (I was level 3 at the time).

This player explained that they were a veteral EQ player, but they were having trouble figuring out the game commands and purpose. So, I ended up helping this person out for about an hour, explaining all I could, ...then they got stuck in the well in Ardee. :)

So, draw your own conclusions from this.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Michael Murphy (Murph) on Friday, October 26, 2001 - 12:44 am:

You mean a PKer, right? (Player-killer?)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Benjamin Mawhinney on Friday, October 26, 2001 - 01:15 am:

My bad. I meant PK. PK= player killer
TK= team killer


sorry =)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Doug Jones on Friday, October 26, 2001 - 09:28 am:

You are not able to pk people in your own realm. And in theory you can just stay safe and sound in your own realm for the entire game and likely never be pk'd


Top of pagePrevious messageNext messageBottom of pageLink to this message  By BobM on Friday, October 26, 2001 - 10:07 am:

This is not the sort of thing you can just easily "sum up" in a few quick lines and I don't want to write a big review.

I'm playing right now with a group of people from a forum that I've known for years; it's a lot of fun this way. If you don't know anyone playing, you will not enjoy this game as much, if at all. This is true of all MMORPGs. It's all about the MMO.

If you have limited time; ie less than say 10 hours a week in minimums of 2 hour blocks; don't bother. Your time is better spent enjoying other games.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Friday, October 26, 2001 - 11:52 am:

DAoC lends itself to the less than 10 hour crowd better than most other games...if you pick the right class and specializations. Almost any class can solo, but some are much better at it than others.

If you don't have much time to play, then I would suggest playing a hybrid-melee type or a solo-centric utility healer (Warden, Shaman, or Friar). These classes are easily adapted to solo play. For hybrid-melee types (Thane, Paladin, Champion), you will be just as useful in groups as you are solo. If you go with a utility healer or pure nuker caster, you are much better off remaining solo. Your spells and fighting style will be geared towards Blues and Yellows and you will be pretty useless in a group where you'll be fightingReds or Purples. (these colors represent the level of the creature. Yellow is even to your level, blue is just under you, red and purple are 3+ levels higher than you).

Compared to EQ, DAoC is much more centered towards a 1 - 2 hour a day player. In EQ, from 20th+, you have to spend 30 minutes getting a group together, then traveling to the hunting group, etc. All in all, you get 20 minutes of kill time, 15 of which is downtime. Downtime is almost non-existant in DAoC, and since solo is very viable, you have be up and hunting in 5 - 10 minutes giving you almost your completel play time to actually, you know, play.

DAoC though, is very very quiet. There is no broadcast channel in the hunting lands, so unless you have friends in a /chat session, in a guild, or in a group, you will feel kinda lonely. Lucky for me, I came to DAoC with an entire guild from my old EQ server, so I haven't been cursed with the silence of solo hunting.

This all comes from me experience with the game, which is now limited to a 12th level Druid, 14th level Shaman, and 10th level Paladin (who I just started 4 days ago with 13 hours /play'ed. Paladins are leveling machines, dang). The 20+ level game may be different.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Friday, October 26, 2001 - 12:19 pm:

I ony have an hour or two 3 or 4 nights a week, but I think it will still be fun. I don't think its fair to lay down the law and say you have to dedicate your life to Daoc for it to be fun. Who knows in the long run, but I'm hoping thats the case.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob Funk (Xaroc) on Friday, October 26, 2001 - 12:22 pm:

I love how quiet the game is. It makes it seem more vast (not that it isn't big anyway). Also the other item I would add is that the level grouping restrictions are very relaxed compared with EQ. I grouped with a 17th level Mercenary with my 9th level Friar (to provide healing) and was getting amazing experience. I picked up 2 levels in 3 hours. I would highly recommend playing a healer of some sort since you don't have to affect the monsters you only have to affect the people in your group with heals and buffs. If you choose a Friar and train your specializations right you will also be able to solo well.

One other note: My wife, who never plays this type of game, picked up DAOC pretty quickly and is at home now soloing and working on tradeskills while I am at work. She is 8th level now and is enjoying the game quite a bit. This to me is a testament to how well Mythic put the game together and thought everything through.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Alan on Friday, October 26, 2001 - 01:22 pm:

Anonymous:


Quote:

"However, if you're a novice gamer, then you'll have trouble figuring out the commands."

"This player explained that they were a veteral EQ player, but they were having trouble figuring out the game commands and purpose."




That's crazy. Novice gamers should have little trouble. And someone who plays a lot of EQ not being able to figure this out? He was most likely lying about playing EQ to cover up for his n00b-ness. Otherwise it doesn't make any sense.
Top of pagePrevious messageNext messageBottom of pageLink to this message  By BobM on Friday, October 26, 2001 - 01:23 pm:

"if you pick the right class and specializations. Almost any class can solo, but some are much better at it than others."

But why play an MMO game solo? Why not play Baldur's Gate 2 or something instead?

And 2 hours, 4-5 days a week, isn't devoting your life to a game, but it is devoting all your GAMING time to a game. I'm playing DAoC right now, and the biggest drawback for me is that I play it instead of other games.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Friday, October 26, 2001 - 01:52 pm:

Soloing is nice for when you only have 45 minutes or so.

The Tasks option in the game is also great for people who want to solo.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Friday, October 26, 2001 - 02:09 pm:

It also solves something that everyone complained about after 20th level in EQ. In EQ, you must group to level effectively. Wizards, Necros and Druids can kite, but it's not as easy as people make it sound. So, if you only have an hour to play, EQ would sometimes force you to waste half of that time looking for a group. Then you an dsaid group spend 20 minutes traveling to the hunting spot.

Suddenly, you have 10 minutes to play...which is enough for 1 pull.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Friday, October 26, 2001 - 08:59 pm:

"That's crazy. Novice gamers should have little trouble. And someone who plays a lot of EQ not being able to figure this out? He was most likely lying about playing EQ to cover up for his n00b-ness. Otherwise it doesn't make any sense."

When he/she got stuck in the terrain in Ardee and was waiting for CS to appear, my explanations of the death penalty over level 5 seemed to surprise them.

The day after, I grouped up with a person playing from Paris. So, it's possible I was trying to help a non-English speaking person, or they have stolen software with no manual.

...and come on. The moment you enter the game, you face some stranger and there's boxes popping up all over your screen. You're telling me that's user friendly?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Friday, October 26, 2001 - 09:08 pm:

"My bad. I meant PK. PK= player killer"

The 3 home realms where you start out is considered safe territory unable to be touched by the other realms. Supposedly, you can level up to 50 without ever seeing an enemy player.

But, there's a big area in the "center" where the 3 realms converge where all the usual PK-tactics are allowed, and even encouraged.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Friday, November 2, 2001 - 08:23 pm:

Hey--what server are you guys on? I just got my copy today (finally) and I'd like to get going on this over the weekend.

That is...if I can put down, let's see, Civ III, Stronghold, Monopoly Tycoon, AVP2, and DOOM GBA.
ahhhhhhhh, it's good to be a gamer this week!!


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Friday, November 2, 2001 - 08:47 pm:

Midgard on Pellinor. I'm Ashlander the 8th level warrior, and Pellinor seems like a nice mix of guilds and independants. I've never had trouble finding a group, and there usually is zero lag. I'm currently at the mouth of the dungeon on the Island (don't know its real name), but you better level like mad to join me tonight. :)

I just broke Civ III out of the box, but I'm sticking with DAoC for tonight (not an easy choice however).


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Friday, November 2, 2001 - 10:55 pm:

Lancelot server, Albion realm.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Ron Dulin on Saturday, November 3, 2001 - 12:25 am:

Lancelot server, Albion realm.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Saturday, November 3, 2001 - 01:48 am:

Make that, Ashlander the 10th level warrior.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Saturday, November 3, 2001 - 10:27 am:

So the game is still holding up for youse guys?
I'm worried about the addiction potential here--since EQ got me so bad last year.
On the other hand, I didn't have Civ 3 a year ago either.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Saturday, November 3, 2001 - 01:57 pm:

For me, it's just as addictive as EQ was. It's a faster leveling game though, which is nice. There's also less downtime, which is also nice.

There's a lot of truth to the feeling a number of players have; namely that DAoC has answered a lot of the complaints that players have about EQ.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By mtkafka (Mtkafka) on Saturday, November 3, 2001 - 02:26 pm:

Yeah this game is still holding up for me. Had a little burnout, but i changed characters and its a fun game again. Thing that is cool about the game is that its not too hard to get to reasonable levels. You can have a level 10 plus character within a few days play, giving you more room to play more than one character. Compared to EQ, like Mark said, its just a much faster played game, allowing one hour a day players to make progress.

BTW, have a few Hibernia characters on Pellinor now (Azhor, Leneya and Drehlnok) and have mostly stopped playing MLF... but were on enemy sides! muahaha!~ I will eat your heart out Rob! well maybe not so...

I did start a few Lancelot Albion characters... what names you guys under? what would you need if you were to group up? be cool to have a semi Qt3 group in this game.

etc


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Lackey (Jeff_lackey) on Saturday, November 3, 2001 - 04:15 pm:

OK - I've never really gotten into MMOGs, but when I got the mail today there was a DAoC box. After listening to you guys, I'm tempted to try this one out. I have no desire (nor time) to spend 3 to 10 hours a night every night in this game, so it's nice to hear that you can actually play solo.

So - advice on best way for someone who wants to play DAoC "casually" should start up?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Saturday, November 3, 2001 - 11:04 pm:

I'm pretty casual, average 1.5 hour a night during the week (or less). I've leveled up to 10th in 10 days, and joined a new guild, "The Asgardian Warlords" (I didn't come up with the name). Give it a shot Jeff, it can't hurt (unless you like it).

BTW, my guild's mission statement is, "To hunt down all incarnations of mtkafka in the land of Hibernia, without rest or respite." There's about a hundred members so far. :-)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Sunday, November 4, 2001 - 11:06 pm:

I got this from the DAoC boards, which in turn got it from an AO board. Its just too priceless:

http://slownewsday.net/story.php?story=103


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Monday, November 5, 2001 - 11:27 am:

"For me, it's just as addictive as EQ was. It's a faster leveling game though, which is nice. There's also less downtime, which is also nice."

I was playing pretty casually since starting my Paladin on Pendragon, until this weekend. I was 9th level at 1:00 pm on Friday when I got off of work (I work 4 9's and 1 4). Started hunting the Tomb of Mithias for the first time that afternoon and suddenly I was 13th level by 3:00 pm on Saturday carrying around a full set of Forlorn armor (this blew away my argument that the game forces you to just buy merchant sold armor every 4 levels). Moved out to the Salsbury Plains with my guild and by the time I was done hunting early evening Sunday, I was 15th level and had completed my level 15 Paladin epic (great quests, those epics).

I had never done a marathon of gaming with DAoC like I used to with EQ, but now that I have, I love the game even more. The lack of downtime makes sure you never have a dull moment except for those times where everyone needs a short break from the non-stop pulling. I also finally found some Albion quests worth doing...at the early levels the quests were really just a waste of time. Very little exp, some pocket change, and sometimes an item that is useless at the level you can ge the quest. After 11th, however, that all seemed to change. The quests got much more complex, but the rewards adjusted themselves nicely. I'm now wearing a Spider Ringmail Vest, Redoubled Leggings, and several pieces of jewelry that I got from really fun to do quests.

Oh well, I'm babbling like a fanboy here (which I think I've become..eek)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Peteroo on Monday, November 5, 2001 - 11:30 am:

I'd be interested to learn what makes this game special (i.e. not just another EQ or UO). I gather that it works out of the box, so I know it's not another WWII Online or Anarchy. :-D

Peter


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Atwood (Wumpus) on Monday, November 5, 2001 - 11:47 am:

From the descriptions here, sounds to me like DAOC gives players more rewards per hour of playtime than EQ does. That's probably a good thing. And wasn't this the explanation for Diablo II's success? A constant cycle of positive feedback for the player?

I guess the only risk for a MMORPG is that everyone will get too powerful, too quickly. What will the world of DAOC look like in 3 months?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Monday, November 5, 2001 - 01:16 pm:

It's basically the EQ formula for gameplay with the downtime reduced, better ability to solo, nicer graphics, etc.

So if you liked EQ but got frustrated at the game's slow pacing, DAoC may fit your needs.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Tuesday, November 6, 2001 - 12:08 am:

This game is really, really good.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob Funk (Xaroc) on Tuesday, November 6, 2001 - 10:34 am:

I can't agree more Rob. I had my first RvR encounter last night and despite the fact we got killed easily it was a blast. We ported out to Midguard's frontier to look around becuase their had been rumors of an assault on one of our keeps. When we got there, we met a couple of people who had been killed by stealthed bowmen out in the woods near the castle. We figured we would go smoke them out for laughs. Well we get out there and nothing attacks us so we press on. Before we know it we have reached Hibernia's keep that borders the midguard frontier zone and we see the enemy! There were about 5 or 6 of them to the 4 of us. Knowing it was suicide we charged in eager to give RvR a shot. I went after a Firbolg (conned purple) with my Friar when my friend (16th level) says "kill the elf he is yellow to me!" Well I died quickly to the Firbolg before getting to the elf as did the rest of my group. Had we though about it a second we would have had a decent shot of taking down the elf and at least getting a realm point out of it.

Needless to say I can't wait for higher levels and more RvR combat where I am not getting pounded for 250 damage per hit. It was a rush even though we were disorganized and died quickly. We had a good laugh about it afterwards. It was fun.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Tuesday, November 6, 2001 - 11:25 am:

Still can't break away from Civ 3 to give this a shot, but I do have a question:

What are the rewards/penalties for RvR play? What do you get for killing enemies, and what happens to you when you die? Do you lose XP and/or loot?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Tuesday, November 6, 2001 - 11:47 am:

No XP or loot loss, though you may have a resurrection penalty to deal with.

Rewards are realm points, which translate into something, though I know not what.

The problem with the RvR is that the playing field isn't level. It's far too easy to get slaughtered by higher level players.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Tuesday, November 6, 2001 - 11:51 am:

Realm points? I assume that is different from XP.

I'm just trying to figger out what the incentive is to engage. I mean other than the fun of slaughtering fellow gamers. :)

Is it essentially "extracurricular"? I mean--if there's no XP gain or loss, or loot gain or loss--the things that usually drive these games--is this something that many players will just bypass altogether, ya think? I'm just asking here, out of curiousity.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By BobM on Tuesday, November 6, 2001 - 12:13 pm:

Mark, the deal with RvR is to remember that it is Realm vs Realm NOT Player vs Player. There is no point in running around in the RvR area solo. There really aren't any rewards for that type of activity beyond the nebulous realm points.

The real reward comes when you are part of a large keep raid (attacking or defending). Once a realm captures a keep from another realm, the NPC guards respawn loyal to the conquering realm. That doesn't really do anything for you personally but its great fun.

There are also the Realm Relics to capture, but I have no idea whats up with that stuff yet.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Tuesday, November 6, 2001 - 12:24 pm:

Bob, the problem is that a group of level 20s will still get slaughtered by one or two level 35 dudes. My guess is that 8 level 20s could attack a single level 35 and not even damage him. The combat system is such that a wide gap in levels means the lower levels don't even hit.

Any game that has PvP, even if it's team-based, is going to have issues if the playing field isn't level. Soon we're going to have level 40+ players patrolling the RvR areas.

I like the idea of the RvR, but I think the implementation is suspect. The level-based combat system that works for players vs. monsters doesn't hold up for PvP.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Tuesday, November 6, 2001 - 12:34 pm:

If you capture a relic and take it to your keep that holds the same type of relic (IE: Thor's hammer has to be taken to, oh, the Keep with Lia's Bow), everyone in your realm gets a stat/skill bonus as long as your realm holds that relic. So if my guild captured Thor's hammer and took it to Hibernia's keep where Lia's Bow is, everyone from my realm...EVERYONE...gets, say, a +2 to their weapons skills.

The opposing realm can take their relic back to remove the bonus.

Realm points will apparently be used to buy things like special armor or weapons, horses, housing (guilds buy guild halls, no word on it individuals will get housing), and some other stuff that hasn't been disclosed. Ranks will also be assigned as people gain more and more realm points. The top few people will become commanders of the realm. allowing them to broadcast information over the entire realm. This is meant to allow people to rally troops, etc.

There currently is NO penalty for a death in RvR. You don't lose con, exp, money, or items. You also only gain realm points, so...


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Bruce_Geryk (Bruce) on Tuesday, November 6, 2001 - 01:34 pm:

I was under the impression that capturing a keep was the first step towards capturing the teleportation fortress, and that eventually you'd be able to invade enemy realms themselves -- so that at some point you would have high-level Midgard characters running around certain parts of Hibernia, for example. I also recall reading somewhere that certain parts of realms would be permanently off-limits to enemy players.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Desslock on Tuesday, November 6, 2001 - 01:50 pm:

>There currently is NO penalty for a death in RvR. You don't lose con, exp, money, or items

Really? Is that temporary, or a change from the manual? I thought there was no looting or xp penalty, but you'd still lose constitution and have resurrection sickness.

The reason PvP has never appealed to me in these games is because the combat always seems to be determined almost exclusively based upon the level of the characters -- very little randomness or opportunites to overcome superior forces using skill or technique. Camelot seems to try to do some things to address those concerns, but it's just not appealing to be endlessly stomped by some 14 year old power gamer who just happens to have 10 times the amount of time I have to play.

At least in other multiplayer games, like Quake or real-time strategy games, any skill I have will have a more meaningful impact (although I'm still likely to be trounced by someone who plays the game a lot more).

Stefan


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Tuesday, November 6, 2001 - 01:50 pm:

The keeps that border the frontier lands certainly seem to be set up for RvR play. There's a bunch of uber-NPCs patrolling the ramparts.

I think it's going to be awhile before any keeps with relics are captured. It will probably take a massive number of level 40+ players to defeat the NPCs.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Mark Asher on Tuesday, November 6, 2001 - 01:58 pm:

Mythic would argue that the PvP is just one part of the game and that you can ignore it entirely if you want. There's some truth to that, but it looks like the non-PvP areas for high level characters are few.

At level 21 I think Salisbury, Campo Forest, and a few dungeons are the only areas within Albion that I can get XP -- maybe Cornwall too. There are another 3 or 4 areas beyond the frontier keeps I can go as well. If I get to level 35, though, I may only have a couple of non-PvP places left.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Bruce_Geryk (Bruce) on Tuesday, November 6, 2001 - 02:34 pm:

"At level 21 I think Salisbury, Campo Forest, and a few dungeons are the only areas within Albion that I can get XP -- maybe Cornwall too."

There's Llyn Barfog and Lyonesse, also.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Tuesday, November 6, 2001 - 02:41 pm:

"Really? Is that temporary, or a change from the manual? I thought there was no looting or xp penalty, but you'd still lose constitution and have resurrection sickness."

You do have Rez sickness, that part is true. I'm going to have to verify the Con loss though. Everyone I talked to today to verify it has gotten a rez instead of releasing since the bind points are so damn far from the typical RvR battlefield. When you get a rez, you never lose con. I'll ask around and see if you lose it when you /release when killed in RvR.

If so, that really is a rather decent death penalty. At 18th level a Con point costs roughly 12 silver. I can imagine what it's going to be like in the 30+ range. You also lose up to 3 points, which could turn into a huge loss if you keep running back to the battle.

Once I find out for sure, I'll let you know. I could have sworn I read on the developers board that there wasn't a con loss though.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob Funk (Xaroc) on Tuesday, November 6, 2001 - 03:19 pm:

I released and I am fairly certain I had no con loss.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Thierry Nguyen on Thursday, November 8, 2001 - 03:35 am:

I'm on the Lancelot server in the Albion realm, finally. Well, actually, "Hotsytotsy" the level three Briton Acolyte is.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By jeff green on Thursday, November 8, 2001 - 11:19 am:

Okay--I gave up on Doofaeus, the Level 3 Elementalist. I'm thinking I maybe picked a hard class for soloing? Anyone? Because Doofaeus was getting his hat handed to him repeatedly by monsters conning blue. I couldn't fire off spells fast enough, and my melee attack was too wimpy.

So I created Fancypants, a highlander fighter, who is now kicking serious arse. Well, if you call killing ants "serious arse."


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Thursday, November 8, 2001 - 12:01 pm:

Caster classes are really hard to get rolling, but once you hit 5th you can solo blues easily. If you choose a pet class (Theurgist is the elementalist pet class I believe), you can take yellows pretty effectively, but pets suck down some of your exp so you'll be slowed down a bit by them.

For first learning the system though, a caster is a bitch to use. The highlander fighter is a much better choice for learning the lay of the land and the game system. If you want to throw in a little spell casting, I'd suggest becoming a Paladin when you hit 5th level and have to choose. Armsmasters though are the master tanks of the realm. They get plate armor first, are the only class that can use Polearms, and get the most HPs per level. Paladins are the masters of protection, so if you become a Paladin expect your job to be defending the Cleric from about 12th level on. You get Protect I, II, and III before any other class and with Parry at 15, a self only AF buff and your Healing Chant, you can turn yourself into a nice wall for a healer to hide behind. Paladins, using the heal chant, also are able to taunt better than an Armsmaster of equal level thanks to a small bug in the code. Turns out that as long as you heal at least 1 person with your chant, it counts as if you healed everyone in the group. At 17th level, I'm healing 13 points per 8 seconds. In an 8 man group, 1 pulse gets credit for healing 104 points if at least 1 person is injured. 104 healing every 8 seconds pretty much gauruntees that you'll have every mob who isn't engaged full time on you. But damn is it fun. :)

Anyway, I got way off topic and turned this into a mini-guide. Back to your regularly scheduled conversation.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Thierry Nguyen on Thursday, November 8, 2001 - 12:26 pm:

Man, I post about making a little monk out of my sweet sweet Hotsytotsy, and I get zilch for advice. But the minute Jeff starts babbling about his Fancypants, he gets a voluminous guide on the virtues of turning a burly highlander into a hoity-toity paladin.

Where's the love? In Jeff Green's Fancypants, obviously.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jim Frazer on Thursday, November 8, 2001 - 12:52 pm:

Jeff just happened to pick the 2 professions I've played in Albion. My only 2 characters there are an 8th level Cabalist and a 17th level Paladin. :)

I know diddly about the Acolyte class. Are they the cleric/friar folks?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Thursday, November 8, 2001 - 02:02 pm:

Jeez Scoot--what a whiner. :)

I was tempted to go the Paladin route, but that's what I am in EQ, so I feel the need to branch out. I'm leaning towards Armsmaster cuz that just seemed totally different to me, and I've never just been a full-on tank before (except in real life). And just think of all the hilarity that will ensue at CGW when I talk about thrusting with my polearm! Oh the humanity!


Top of pagePrevious messageNext messageBottom of pageLink to this message  By mtkafka (Mtkafka) on Thursday, November 8, 2001 - 04:36 pm:

Whats with these names? Doofus and Hotsytotsy? What are you? Roleplay!!!! Anyway, ive seen names like FoxyLady, Uberduperpanzer, KillahTroll, DroppinBombs... sheesh i though i was in UO for a time!

Cant you at least pick a name that suits fantasy? like Windblower, or Cuttingwind, or Windsmells?

anyway, cool that you all play! too bad its on pansy Albion and Midgard!

etc


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Thursday, November 8, 2001 - 05:29 pm:

It's not Doofus---It's Doofaeus. That's my fantasy-RPG middle-ages-style version of Doofus. So, see, I'm roleplaying! Fancypants on the other hand, I admit is a bit of a step down.
I should have at least spelled it Fanciepance


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Thierry Nguyen on Thursday, November 8, 2001 - 05:35 pm:

There's only so many times I can be Scooterion, Scooterus, Scooteronomy, Scooternicus, YonVonScoot, YeaVerilyScoot, etc. etc.

Sometimes, you just gotta break free and go with your gut.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Doug Jones on Thursday, November 8, 2001 - 05:55 pm:

I'm playing a mercenary on the percivial server (I wanted a melee class and there the least played I just can't be a popular class.) I'm really starting to get into this game I'v definitly decided the fun is in grouping I'm just going to stop soloing completly soon. The social aspect of these games are definitly wear it's at those who play Daoc in what amounts to single player mode are definitly missing out.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Brian Rucker on Friday, November 9, 2001 - 08:38 am:

Don't waste your breath mtkafka. MMORPGs are not for roleplayers. They aren't designed for or by roleplayers and there's nothing to encourage roleplaying there. Folks just goofing off and messing up immersion used to annoy me until I realized that I was the one with the problem. While some folks may try to actually get into character or build societies that are in context with the melieu they're also rarely good roleplayers, just folks using silly language to feel superior to the d00z and blatantly ignoring how futile their efforts are in an environment that doesn't reinforce them. Though it does speak to a desire for those kinds of settings.

Try text based games or player moderated games if you're looking for a fix of in-character roleplaying. I recommend text-based MUSHes but there are games like Neverwinter Nights coming out that will allow the DM/staff to act as screeners so they can tailor the experience to their tastes and that of their group. ;)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Doug Jones on Friday, November 9, 2001 - 09:12 am:

I don't know I'm on a roleplaying server and though it's definitly not up to snuff compared to the better roleplaying muds and...mushes. I'm surprised how many people actually do roleplay I'v had a few good sessions. Also even if people don't most names are reasonable on the server and there's not much ooc talk on public channels.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Friday, November 9, 2001 - 10:32 am:

"A rose by any other name..."

Remember that?

I hate the pretentius dweebs who think that picking some kind of derivative variation on a Tolkein name somehow makes them better "role players." Gee, you're called Glorfindel--bravo. You must really be an actual citizen of Albion then! I was completely fooled! I forgot I was playing a computer game!

Doofaeus, my paladin in EverQuest, is *always* a paladin when I play. Half the time when I play now, I just go to newbie zones and heal people and give them free loot. Because that's what that character is all about. If I'm ever in a situation where either I or someone in my group is gonna die, I always heal the other person--because that's what Doofaeus is about. Because I want that character to have that reputation within the game world.

These games are awesome ways for people around the world to get together and have fun, mostly by bashing monsters. And nothing mucks up my time in these games more than coming across some guy using faux "Elizabethan"-speak, acting as if this is "his" game and not ours. Yeah, whatever buddy. Do your little superior dance. We're gonna go kill kobolds.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Friday, November 9, 2001 - 10:34 am:

oh, and just to clarify, I'm not calling mtkafka or Brian "pretentious dweebs." :) I was just using their posts as a launching point for my pre-coffee morning rant. So no offense intended.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Brian Rucker on Friday, November 9, 2001 - 10:52 am:

No problem. And I agree with your assessment if you look at my post. We're just looking for different experiences in games. :)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Friday, November 9, 2001 - 11:08 am:

Yeah--you're right. We did say much of the same thing. I actually really do get into the group dynamic, and only once, ever, did I break out of character in EQ with a group and talk about non-game-related events.

And i've never tried a text-based mud/mush, but i think I'd probably blow it in one of those and wouldn't be able to resist typing something stupid. :)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Friday, November 9, 2001 - 11:48 am:

Hmmm... We were talking about cars and Xboxes and PS2s last night on our guild chat last night, and I never once thought I was out of character. These gameworlds are there own reality as far as I'm concerned. One where giant angry spindley crabs and roaming thralls live side by side with our everyday lives of good gaming and angry girlfriends. I would take offense at someone busting my chops for talking about the dreamy Suburu WRX.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By mtkafka (Mtkafka) on Friday, November 9, 2001 - 08:22 pm:

I would be a hypocrite if I told you i roleplayed in these games, which i dont, i play them like any other game, except with other people online. I'm just saying a character name could at least be done with roleplaying in mind. Thats all.

Really though, I could care less. Some of the coolest people i met were with names like PsychoKiller, MadMax, Crazee etc. in EQ that is.

etc


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Friday, November 9, 2001 - 11:17 pm:

Well I'll grant you that Fancypants is a pretty dumbass name. I'm sure I'll be regretting it if I stick with this character in the long run. :) But I stand by Doofaeus--stalwart paladin of Norrath! Defender of dwarves of few summers! Healer of war weary fighers, no matter where they hail from! For, yea, I am Doofaeus! Hear me roar!


Jeff "Fancypants" Green
Level 5 Armsmaster


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Michael Murphy (Murph) on Friday, November 9, 2001 - 11:46 pm:

Somehow, Fancypants seems a very fitting name for Green's character, doesn't it?

Maybe we should start calling you that around here...After all, we don't role-play enough...


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob on Saturday, November 10, 2001 - 12:19 am:

Hey Fancypants, get us a demo disk with something exclusive will ya? How about Dungeon Siege?

Yeah, its a lot easier to demand something unreasonable from Jeff when you call him Fancypants.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Jeff Green on Saturday, November 10, 2001 - 01:36 pm:

Okay, let's change the topic. :0


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Ben Sones (Felderin) on Saturday, November 10, 2001 - 06:58 pm:

That's why DAoC has different servers. If you want to role-play, play on a role-playing server (and look me up--I'm on Guinevere). If you don't then don't. My understanding is that Mythic is pretty strict about finding and changing silly names, but only on role-playing servers. On the regular servers, they just look for obscenities and such.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Ben Sones (Felderin) on Sunday, November 11, 2001 - 11:12 am:

AHHHHHHHHHHHHHRG!!! Now, all of a sudden, after being perfectly stable for days, Dark Age of Camelot refuses to run AT ALL. I get the "reboots my computer" response when I try to launch the game. I've tried re-installing the game, reinstalling DirectX... the only thing I can think of now is to roll back my Detonator drivers to the questionable 2283 version. DAoC had problems with those drivers, but at least it would RUN.

The weird thing is, it ran for days under the 2280 drivers with zero problems. Now, all of a sudden, it's broken. What gives?

Grrrr....


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Thierry Nguyen on Sunday, November 11, 2001 - 03:32 pm:

A silly DAoC story, if you will.

So there I am, playing Hotsytotsy, Mad Monk of Camelot Hills. What this amounts to is me roaming the newbie area, healing newbies in trouble, and sometimes, killing gray monsters in one hit and yelling "ONCE AGAIN, EVIL HAS FELT THE HARD WOODEN THWACK OF HOTSYTOTSY, MAD MONK OF CAMELOT HILLS!" I usually thwack monsters that are aggroing newbies when they're already fighting something.

So anyhow, I help out this one chap named Xrated. There was another random newbie acolyte nearby, named Moxie. Xrated was some elementalist being attacked by a black wolf and a cutpurse at the same time. I did a Relief on him, and then went to work on the cutpurse, Spin Staffing as though I was auditioning to be a Tazmanian Devil.

Afterwards, Xrated thanked us both, and Moxie asked if we wanted to group, which Xrated agreed to. I just nodded and ran off, not being in a mood to group. So I'm running around, and I noticed that Xrated was following me. Even goofier, whenever I would stop and attack something, he'd join in and cast spells on it and whatnot. Even though we never said a word to each other. So even though I ran off and said nothing at the suggestion of grouping, and even though I ignored him for the most part, Xrated acted as though he was my partner.

I ran around for fifteen minutes fighting various blues and stuff, and he just tagged along. He never got hurt, since I was the one dealing the damage and so forth. I finally stopped at the guard tower near the bandit camps east of Prydwen Keep, and logged off without comment.

Has anyone else ever, uh, grouped with someone without actually grouping or even acknowledging the guy's existence?


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Sean Tudor on Sunday, November 11, 2001 - 03:58 pm:

Maybe the guy has a thing for monks ? :-)


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Bub on Sunday, November 11, 2001 - 04:18 pm:

Let's see...
You call yourself Hotsytotsy and his name was Xrated. You say you "did a Relief" on him.

No wonder he thought you were partners.

-Andrew


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Thierry Nguyen on Sunday, November 11, 2001 - 05:08 pm:

Yea, well, if we're gonna be partners, the least he could do is talk to me! I'm another human being for Christ's sake, not just a lump of healing flesh! Would it killed him to just say one word to me on occasion? God. Men and their communication issues...


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Sunday, November 11, 2001 - 09:21 pm:

"Has anyone else ever, uh, grouped with someone without actually grouping or even acknowledging the guy's existence?"

This happened just the other day in DAoC. When my group of 8 walked through town a guy asked if he could group with us. We all said "sorry full" and walked off. He followed us. We headed to a camp full of bandits and he ran ahead and pulled them all to us then sat down. We barely survived killing them all. Right when they respawned, he did it again; this time the killed him. We rezzed him and asked him not to do that again. He said he thought we wanted him to pull for us. Huh? Anyway we thought the problem was resolved, and Bam! he does it again. So we wait. Once he's dead, we kill the things and walk away.


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