Ultima 9 does not run faster

QuarterToThree Message Boards: Free for all: Ultima 9 does not run faster
Top of pagePrevious messageNext messageBottom of pageLink to this message  By Anonymous on Friday, November 16, 2001 - 07:42 am:

Hey I'd just like to point out that I have tried U9 on my new computer and it stills runs incredibly slow. Most of the problem is probably because I don't have a glide card. I think it's amazing that U9 got low marks for the amount of fog but all the reviewers for camelot seem to be blind.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Rob Funk (Xaroc) on Friday, November 16, 2001 - 09:43 am:

The fog is not obtrusive in DAOC. Plus the game actually runs well out of the box.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By kazz on Friday, November 16, 2001 - 02:16 pm:

Maybe the fog in U9 was a problem because of the lag, worse than in most on-line games. Something would hit you 2-3 times, and you'd get the damage all at once, with a very cartoonish rapid-fire "Augh! Ow! Ooo!"

I did think that last patch helped a lot. Some of the monsters actually started using their special attacks (like the thieves with the long staffs), so combat got a little challenging.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By SiNNER 3001 on Friday, November 16, 2001 - 02:58 pm:

Just to add my 2 cents: I bought Ultima IX after the second or third patch (I think the final one) had been released, and I didn't have problems with lag, even though my machine isn't state of the art. I have a Pentium II 450 with a Riva TNT 16MB VRAM video card, and the game both looked beautiful (I loved the weather and time-of-day sun/moon effects) and played smoothly. (The ending, however, sucked -- though that wasn't a technical problem.)

Although I didn't have a problem with lag, there was one bug in the game that was incredibly annoying and never fixed: if you collected a bunch of stuff and there was already a bunch of stuff nearby the game would not only crash but your recent saved games would not boot either (they would crash with this "too many objects" bug when you attempted to load them). You then had to go back and figure out what the last saved game that would work was, which was a tedious and frustrating process.


Top of pagePrevious messageNext messageBottom of pageLink to this message  By Michael Murphy (Murph) on Friday, November 16, 2001 - 11:20 pm:

Hmmm...I never ran into that. Interesting.

I'm like you -- my system's nearly identical (sadly...I'm in need of an upgrade...) to yours, and I got the fully patched (or as close as it came...) version, and it seemed to have no more "issues" than any other game -- shame it took so long to get there, and more people didn't see it in that condition...


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